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LOLI just wanted to get this out so that people on Jump Hell would stop complaining about the damn button
They can be pretty rowdy.. :S
I think glow made a vmf with a bunch of jump measurements, but I forgot where it isFirst thing I checked, it doesn't have a quad.
The one on edgebug is pretty simple, you can likely do it. It's #3 or #4 or something? Very early. It's an auto-edgebug. You can just hold W to do it. I guess I also failed to realize that it was a large forward component, so the numbers will be off unless you have the same forward component, but it's likely close to them.Thanks for the info Kairu.
Check https://developer.valvesoftware.com/wiki/Decompiling_Maps for GCFScape to decompile maps so you can check numbers like these on whatever map you feel like.
imo you shouldn't be making maps in which you can't do the jumps yourself. You'll end up with a shitty skill curve like jurf (LOL POWER JOHN SUCKS).Gud points. I can do triples, so I might be able to do quads,;however, I dont know many maps which feature a quad for me to practice on. I only know of edgebug because of Kairu, and edgebug is beyond my skill level. Most maps are made for beginners or experts. The few in between such as Heavy and later coures of 4starters, get really old after awhile.
plz do not base jumps off of perfection... they usually are just plain horrible imo (for bonus jumps its ok though)An approx range would still be helpful so I dont have to just rip it out of an old map. Besides, Im a mediocre jumper, so I would stick to the low end anyway so that I could test my map.
jump_edgebug has one. I'm sure there are others but that's the only one coming to mind quickly.Thanks Kairu. Does anybody know how tall the heights are?
No trigger_hurts, ended up killing myself several times.
Texture inconsistencies: the same texture goes from shootable to not shootable, guessing game on some jumps.
#11 there's no indication as to where the teleports are, was wondering if they were timed or what.
Aesthetically it's kinda cramped and dark, but that's more opinion than anything.
In some cases where shootable floor met unshootable wall, my rockets went through the floor as if the shootable section ended a bit early.
Teleports on 13 are reaaaaally weird. Is there a timer over the whole thing? Sometimes i'm teleported to the small blocks, sometimes to the start, i have no indication of why each happens. Should make the button more visible, had no idea it was there for a bit. Lighting on this jump makes the glass very hard to see at times.
Much obligedWithin the /bin/ folder in the /tf/ directory.Looks a lot better. My only complaint is that now the glass on 13 is nearly impossible to see.
Also in most cases, for aesthetics, it looks better if light actually comes from a source (ie, prop).
I can't do anything right now because Source SDK won't open hammer on my computer, and I forget the exact filepath for hammer.exe
Does anybody know where hammer.exe is located exactly?
Looks a lot better. My only complaint is that now the glass on 13 is nearly impossible to see.
Also in most cases, for aesthetics, it looks better if light actually comes from a source (ie, prop).