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Messages - gigplay

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Jump Help / Re: Getting more distance on jumps
« on: February 14, 2013, 02:19:51 PM »
Thanks for the reply!
Yeah you're absolutely right.  I knew that and yet I was thinking about it the wrong way, stupid me...
Well, in any case would you agree that holding down the a key is sufficient enough to keep a forward momentum during the turn?  I hear quite a few people say pressing a to move left during the lift-off is enough but it just doesn't make sense to me how that would help propel you further forward during the jump, since you're practically turned 130 degrees the other way.   

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Jump Help / Re: Getting more distance on jumps
« on: February 14, 2013, 02:29:48 AM »
Thanks for replying!
It just seems odd to me though that you're suppose to turn only 90-120 degrees because wouldn't that shoot you off a little to the side? I'm asking because I've seen people clear the water gap in the middle of 2fort with a single straight rocket jump and in my case, I can only clear it 3-4 times out of 10 so I've been wondering if this inconsistency was due to my not pressing the right directional keys during the lift-off phase to gain more momentum.

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Jump Help / Getting more distance on jumps
« on: February 13, 2013, 06:36:11 PM »
I just started practicing rjing and I've always been curious as to what directional keys to press during the mouse flick motion that would yield the most distance on a jump, or give you the most air time so to speak.  More specifically, let's say you turn 180 degrees to the right to start a rj, would it be fine to press the a key to strafe left during that flick motion or would it be more beneficial to press the s key seeing as how it would help you with your forward momentum?

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