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Messages - [pfN] Big Blue

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1
Jump IT / JuJump iT / Re: Changes to iT! Servers
« on: Yesterday at 08:34:14 PM »



Gentlemen, it has been a privilege surfing with you. much luv

2
Jump IT / JuJump iT / Re: Changes to iT! Servers
« on: December 01, 2013, 11:50:36 PM »
new map name changed to surf_surf_iT sucks to you if you dont like it

3
Mapping Tutorials / Re: Carefully placed vertices spontaneously shifting?
« on: November 27, 2013, 03:04:54 AM »
Yes it undoubtedly would. More or less this method:

 http://source.gamebanana.com/tuts/10863


totally works I just do things the hard way (read: bad way)


4
Jump IT / JuJump iT / Re: Changes to iT! Servers
« on: November 25, 2013, 01:13:29 PM »
:\

5
Surf iT / SuSurf iT / Re: map fixes
« on: November 20, 2013, 08:44:22 PM »
moce

6
Whatever / Re: redc memorial threadc
« on: November 20, 2013, 05:07:21 PM »
Beautiful

my face when


7
Whatever / Re: Spooky Tanner Remembrance Thread
« on: November 20, 2013, 02:01:13 PM »
2spookyrip

8
Whatever / Re: redc memorial threadc
« on: November 20, 2013, 01:25:58 PM »



Top7 surfer, funny guy, could take a joke and give one back. Made me laugh IRL on more than one occasion. One of the few surfers that seemed like a real friend.


peace redc

9
Mapping Tutorials / Re: Carefully placed vertices spontaneously shifting?
« on: November 15, 2013, 05:28:47 PM »
This is the method i use, there is at least like 3 or 4 different ways to do it, it seems. This method is kinda lazy because I never bothered to line the ramps up perfectly, just overlapped em a tiny smidge.

-disregard the playerclips, the first rotation is supposed to say "-45" and its not the only method, but it works-



10
word. I just wanted the slit and the tan walls to be visible. I've heard areaportal doesnt work for tf2, I'll mess around with the hint or skip tool and watch those videos regardless. ty for response

11
Mapping Tutorials / Age old mapper conundrum...is there ANY answer please
« on: November 08, 2013, 01:59:05 PM »
Aight, so we know that tf2 doesnt like to hide things behind its skybox, leaving you with something ugly or unprofessional looking, like exhibit A:



it would be far nicer if you couldnt see the room past the hole i've made.



i've skyboxed the whole wall that is the "problem wall" ... to no avail.


so it seems like a lost cause right? lemme throw a wrench in the machine


exhibit B:

notice how there is plenty of map above that last curved ramp. that last ramp is surrounded by skybox



so why, tf2jump, why when i pass a certain point near that last ramp, does it hide the course prior to it? this is what i've been wanting to do for exhibit A but CANNOT get it to work. is it because exhibit B is surround up-down-left-and right  by skybox and exhibit A is not? I'm aware there was a thread about this issue from a long time ago. But I just wanted to see if anyone know what the fuq to do, if anything.

peace and love

(PS: all the outside of the map is nodrawed of course, except for the "problem wall" which i tried skyboxing (had it nodrawed prior to this, no luck on that either))

12
General Discussion / Re: A Friendly Hello
« on: November 04, 2013, 03:31:43 AM »
:> hi

13
General Discussion / Re: How long did it take you to get 'good'?
« on: October 28, 2013, 07:03:09 PM »
300 jumping hours as soldier alone to start to get really comfortable. After this, I started to pick up demo. 100 hours in, and Ive beaten most of the intermediate demo jump maps.

ye but youre a freak of nature that shouldnt be as good as he is ;D

14
Whatever / Re: hey
« on: October 27, 2013, 09:04:42 PM »
np

15
Whatever / Re: Best Youtube videos!
« on: October 19, 2013, 05:56:21 PM »
rip Reno 911

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