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Messages - PwnerJohn

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16
Jump Videos / Re: Soldier jump videos
« on: October 08, 2013, 01:19:31 AM »
Obsidiian on mvm_mannworks

on an unrelated note, word on the street is that there are now timers on the following maps: turnip, up, wallclimb, aten, around, onion, hotcoffee, egyptian, drenched, and other obscure maps


yay maps that most people don't even play because it's too hard

17
Mapping Tutorials / Re: timed teleport
« on: October 07, 2013, 07:36:35 PM »
Please don't use timed teleports.  They break very often on servers when multiple people go into the timing area. They're just bad.

aren't there !activator timed teleports?

19
Jump Videos / Re: Pretty Small - A TF2 Jump Movie
« on: October 07, 2013, 06:54:39 PM »
wow i did one of those badwater jumps before unoriginal 0/10 would not bang

good effort, but i think if you had a bit more impressive jumps it would be pretty damn good.

20
8/10 needs more viper

21
New Maps / Re: jump_asshole_a2
« on: September 10, 2013, 07:27:37 PM »
if i see one more map with 10 jumps somebodies shit is going to get fucked up

HEH

22
New Maps / Re: jump_underground
« on: August 24, 2013, 05:28:20 PM »
why do people only do 10 jumps these days? :(

because people in regular jump servers can't even do 3 jumps ! L0L

23
New Maps / Re: jump_daylight_a1
« on: August 23, 2013, 04:28:58 AM »
I liked it, a reasonably smooth difficulty progression. You reused some of your ideas a lot though, like the aircatches(?) down the chute and also where every other level requires you to double into an airclimb. Besides that, it was really fun to play through except for the last level (because I suck)

wow so construct

yeah i reused a lot of stuff due to the lack of motivation and lack of ideas that span from my mind
it's ok because i can only make soldier maps anyways

24
Jump IT / JuJump iT / Re: jump_littleman_v4 add request
« on: August 17, 2013, 03:01:25 AM »
waitwaitwait. If there are several versions of the v4 map some without 13 and other with, then wont the speedruns on that map be pretty screwed up


edgebugs are too much for me

25
New Maps / jump_daylight_a1
« on: August 16, 2013, 01:46:12 AM »
I lost motivation to map... will release my untextured maps eventuallly

DL LINK REDACTED I MISSED SOME CHANGES WILL BE UP IN 15 HRS so I guess I had those bugs fixed

https://dl.dropboxusercontent.com/u/19045595/TF2/Maps/jump_daylight_a2.zip

this is a demo map
credits to afterglow 4 name
bshear rip in piece
antihack aurora and others i forgot for testing!! (creds @ end of map)

last jump isn't tested cuz i had no one to test for me gg
i will fix bugs, just won't update with textures or anything :[ tho it will take years for me to update

zip file because gramps


jump_kpop scrapped, but keeping maybe 10/15 jumps from it to make another map (dev tex tho) and jump_jurf2 (it'll be more jurfy, less fun I would assume) sometime in the coming months I guess?
 
edit a2 updated because some teles were bugged + regen on some other jump

26
General Discussion / Re: PSA To all mappers
« on: August 01, 2013, 08:21:36 PM »
no fuck you

27
Surf iT / SuSurf iT / Re: Mapping
« on: June 24, 2013, 09:20:18 PM »
Wish I knew how to port maps from CS:S to TF2, if so I would spend a lot of time converting maps for glory to SurfiT & SusurfiT. Btw surf_fruits is also broken (stage apples).



http://forums.tf2jump.com/index.php/topic,611.0.html

28
Mapping Tutorials / Re: Leaks and Fullbright
« on: June 24, 2013, 12:34:22 AM »
also... i havent had problems with hammer going over 1,6 gb just yet... surely.. i cant actually even click on hammer while its doing that, or it will prolly crash... but just wait 5-20 min, and it WILL eventually finish.
(on my pc at least)


http://qsextreme.com/vbct/

29
New Maps / Re: Hide what's behind a Skybox Brush?
« on: June 08, 2013, 12:43:59 AM »
I'd like to know this too, but I have a shitty workaround

30
General Discussion / Re: People <=> Jump Maps
« on: June 01, 2013, 09:05:55 PM »
im gay

jump_jurf guyyst cuz he #1

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