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Messages - Treynolds416

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1
General Discussion / Re: Disable Payload round times?
« on: December 03, 2013, 12:43:28 PM »
Usually I have to type mp_tournament_restart after that to make it work as well

2
General Discussion / Re: Beginnings 2013 point system revision?
« on: December 02, 2013, 08:52:48 AM »
No no, it wouldn't be like 1 second always equals one point. It would be curved to fit either the full expanse of times submitted, the middle 50%, or an "optimal" time as I mentioned previously

3
New Maps / Re: jump_typh
« on: December 01, 2013, 07:53:28 PM »
jump_typh_a1

I actually like this map a lot. Add more jumps; i'll reupload probably

4
General Discussion / Re: Beginnings 2013 point system revision?
« on: December 01, 2013, 03:16:38 PM »
I still think points awarded based on times are still the right direction to go in. If someone gets first place by a margin of something ridiculous like a full minute, is it fair to have the second person get just a single point less? Conversely, like in round one where the times were extremely close, is that fair to make a person get an entire point less. Suppose combustion and zato trade places several times over the course of the whole competition, but every time combustion beats zato it's by 10 seconds and when zato beats combustion's time it's by a margin of 1 second or less. The points system would say they tied, but that's not accurate.

Ask the question: what are we really trying to judge here? The order that people finish a map in or the time in which they do so.

5
General Discussion / Re: Beginnings 2013 point system revision?
« on: November 30, 2013, 10:27:16 PM »
The number of demos submitted doesn't reflect how hard a map is. Grimace got 6 (stage 2), zero got 11 (stage 3). Is one harder than the other? Tbh it's hard to say. It seems as though people will submit a run if they like the map more than anything. And then there are people like Alexgaara who submits hour+ long times (no offense to alexgaara), regardless of how hard the map is. And finding the ideal time to base a point system off is just not feasible.

I think for now I'll reduce the point scale to 10 points for first for now. Still not perfect. I think there's an optimal point system... not a perfect one though.
More demos were submitted this week on account of time off of school from thanksgiving, and more collective time for running

6
General Discussion / Re: Beginnings 2013 point system revision?
« on: November 30, 2013, 08:03:42 PM »



That seems flawed though as well though....

Imagine one person gets: 1st, 2nd, 1st, 2nd, 3rd. Another gets 3rd, 1st, 2nd, 1st, 2nd. Now, one of these people is bound to lose over the other purely because of how many people submitted demos... It doesn't seem right.

I don't think there's a perfect system. The weighting based on number of demos submitted, however, takes things like difficulty of the map. It evens the field a bit more for people who don't submit demos every week. The best system would be to determine an "optimal" best case time for each map, then award points based on how far off the mark each person is. You would have to curve it to fit all of the outliers, and clearly this method would involve a good bit of work to standardize an optimal time. You could also fit the curve to fit the number one time (as opposed to a true "flawless" run), but everything has bias

7
General Discussion / Re: Beginnings 2013 point system revision?
« on: November 30, 2013, 07:02:36 PM »

8
Jump Videos / Re: Demoman videos
« on: November 28, 2013, 09:33:19 AM »
I made these videos a while ago but never posted them here for some reason

jump_pure_b2

jump_egyptian_b2


Sorry if pure is blocked in your county

9
General Discussion / Re: airpogoing in competitive?
« on: November 27, 2013, 03:54:16 PM »
I saw kaidus chase down a fleeing medic from behind spire (medic was going through choke) with an airpogo. It's no doubt a desparate maneuver, and kaidus is mentally deranged. but I think airpogo could have its uses. It certainly won't hurt your game

10
General Discussion / Re: Beginnings 2013
« on: November 27, 2013, 03:52:08 PM »
God damn that is a lot of words on this page. I read most of them, seems to me like this type of tournament is fundamentally flawed, not necessarily anybody's fault. I'm not going to be submitting any more demos for this tournament even though I've enjoyed it so far, I just can't justify the amount of time it takes to grind a map.

But we can all agree that regardless of the outcome of the actual tournament, it's a great thing to get 12 brand new maps to jump on.

11
General Discussion / Re: Beginnings 2013
« on: November 24, 2013, 03:02:04 PM »
if 13 is the jump before last. two airpogos.
there is no wallpogo in the entire map.
Well, you are able to wallpogo if you wish to

12
General Discussion / Re: Beginnings 2013
« on: November 23, 2013, 04:57:40 PM »
Zero is a pretty fun map, but i honestly do not know how to do 13.
Just wallpogo. Even though it looks like you can pogo on the floor, the teleport trigger is above

13
General Discussion / Re: Beginnings 2013
« on: November 19, 2013, 01:53:56 PM »
It could have been a bounce too, but I'm pretty sure I didn't hear the fall damage sound.

you die on double stickies with mp_falldamage 0?
Yes, because mp_falldamage 0 doesn't prevent fall damage

14
General Discussion / Re: Beginnings 2013
« on: November 18, 2013, 06:21:22 PM »
A few questions about grimace:

1) Where is the timer reset, I looked but I can't find anything
2) Is it alright to use hurtme before the run if I don't use more than 2 stickies? I keep dying on doubles, sometimes even without fall damage and it's really annoying

15
General Discussion / Re: Beginnings 2013
« on: November 16, 2013, 03:52:50 PM »
Are you going to make a video of the winner's runs?

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