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Messages - The BQE

Pages: 1 ... 7 8 [9]
121
New Maps / Re: jump_jurf
« on: April 15, 2013, 11:02:55 PM »
I'm having a lot of fun working my way through the map.  8)  What's the "intended" solution for 12?  I'm pretty sure I didn't do it that way.

122
Jump Help / Re: Helpful links to stuff
« on: April 14, 2013, 06:21:58 PM »
I downloaded the 'no explosion particles' rar, but couldn't figure out where to save the particles folder. 

edit: figured it out.

/steam/steamapps/<username>/team fortress 2/tf/materials/models/particles

123
New Maps / Re: jump_jurf
« on: April 13, 2013, 09:38:25 PM »
I'm pretty bad at these kind of jumps, so this seems like a good way to improve.

Jump 6 - why am I being teleported facing the wrong direction?  Seems like it'd make more sense to teleport facing my goal.

124
Jump Help / Re: New Inf ammo and health script
« on: April 08, 2013, 05:07:56 PM »
On the servers, to turn regen on/off, I just type /regen on or /regen off.  How do I turn off the regen script when I'm running my own map?

Code: [Select]
ent_fire func_regenerate disable
and if you use the version I modified that adds a trigger_hurt, do this as well:

Code: [Select]
ent_fire trigger_hurt disable
Obviously set them to "enable" to turn it back on, or you could probably exec that regen.cfg again.  And to make it maybe a little more easy to remember, make an alias for everything (put them in autoexec.cfg)...

Code: [Select]
alias regen "exec regen.cfg"
alias regen_off "ent_fire func_regenerate disable"
alias regen_on "ent_fire func_regenerate enable"

I have this as regen.cfg

Code: [Select]
//Personal portable regen for offline jumping!
sv_cheats 1

wait 5;ent_fire !self addoutput "targetname player_me"
wait 5;ent_fire func_regenerate addoutput "classname func_regenerate_temp"
wait 5;ent_fire info_target addoutput "classname info_target_temp"

wait 10;give info_target
wait 10;give func_regenerate

wait 20;ent_fire info_target addoutput "targetname mytarget"
wait 20;ent_fire func_regenerate addoutput "StartDisabled 1"
wait 20;ent_fire func_regenerate addoutput "mins -100 -100 -100"
wait 20;ent_fire func_regenerate addoutput "maxs 100 100 100"
wait 30;ent_fire func_regenerate addoutput "solid 2"
wait 30;ent_fire func_regenerate addoutput "spawnflags 1"

wait 30;ent_fire info_target setparent player_me
wait 33;ent_fire func_regenerate setparent mytarget
wait 35;ent_fire func_regenerate enable

I go to the developer console and type 'exec regen' to turn it on.  How would I turn it off?  I'd prefer to keep using this script, since...yknow...it's already set up.

125
Jump Help / Re: New Inf ammo and health script
« on: April 08, 2013, 12:42:04 PM »
On the servers, to turn regen on/off, I just type /regen on or /regen off.  How do I turn off the regen script when I'm running my own map?

As mentioned in other posts.  You need to save the scripts in a config file in the appropriate cfg folder.  You then type "exec NAME" of the .cfg file.  So if it was named "regen.cfg" you would be typing "exec regen" into console.

read the question, that doesn't answer it


@BQE I don't know any way to do it via console, there probably is.
           But reload the map will do.

Oh. =(

I ask, because on jump_quba, B5 doesn't reload fast enough after 4 rockets (enabling regen causes infinite ammo, and no lag between reloading after 4), and I really only need it for that level. 

126
Jump Help / Re: New Inf ammo and health script
« on: April 08, 2013, 07:14:26 AM »
On the servers, to turn regen on/off, I just type /regen on or /regen off.  How do I turn off the regen script when I'm running my own map? 

127
Jump Videos / Re: Jump of the week
« on: April 05, 2013, 07:05:07 AM »
Okay that is damned ridiculous....


...ly awesome.

128
Jump Help / Re: Pagoda Bridge
« on: February 11, 2013, 07:00:55 AM »
Okay, well what about the normal way to do it and not the ultra hard and unreliable way? 

129
Jump Help / Re: Pagoda Bridge
« on: February 11, 2013, 12:45:53 AM »
I know that ctap is a thing...the tutorial video didn't help me understand how to do it.  But whether or not I'm using ctap is irrelevant. 

For the record, I've completed the jump twice out of....300+ attempts? 

130
Jump Help / Pagoda Bridge
« on: February 10, 2013, 12:17:16 PM »
Can't seem to make the jump. I've seen it done both ways (single rocket, or speedshot) so I know how it's supposed to be done but I just can't seem to actually pull it off.  I've been able to come very close, missing the far ledge by inches, but have only actually done the jump once out of maybe 200+ attempts. 

Any tips/pointers for getting this one?  Or anyone want to spec me/let me spec them so I can make a better and more consistent attempt? 

131
Jump Help / Re: Specific help on jump_adventure
« on: December 03, 2012, 07:48:13 PM »
you dont need to land on platforms, you can simply wall jump it

You can watch this vid: https://www.youtube.com/watch?v=1XxUC5pKMJY (thx to LeXeR)
It shows how to shoot the buttons and how to use the walls on this jump - ignoring all platforms.

 :o


132
Jump Help / Specific help on jump_adventure
« on: November 26, 2012, 06:10:20 PM »
http://steamcommunity.com/sharedfiles/filedetails/?id=110307382

I can't quite get it fast enough.  By the time I land on the first platform and start to jump to the second, it's either A) too late and I get reset, or B) I fly off in a direction only kind of close to where I need to go.  Also, does the order you shoot the lights in matter?

133
All it takes is practice really, but if you still can't manage do to it after a while try watching someone else do it and learn from it. That's how I learned to inconsistently downpogo.

EDIT: Also, if you get stuck on certain jumps after trying it a million times over and over, take a few minutes to relax, after a break you get the feeling of being batman and performing better. Or it could be just me.

Shit, you are right about this being frustrating.  I did eventually get beef 11 down (was merely shooting down and holding W, instead of flicking backwards and holding A), but now I've got a different jump problem.  Pagoda #4.  I've spent about an hour on it now, and have made the first part of the jump just twice.

134
for me its been muscle memory. i've done the flick click part so many times that it just feels natural at this point. you get used to knowing how to adjust your aim while moving quickly on a wall or during a speedpogo. it can be frustrating when you start, i wasn't able to do beef the first time i tried it, but over time i got used to the map and now it takes a few minutes at most.

just gotta keep practicing and the consistency will come later. a big part of it is knowing the jumps as well. the first time through a map like jump_cheval can be really rough if you dont know how to do them. but once you've done each one a good 5 or 6 times it becomes a piece of cake.

so yeah just keep trying and remember to adjust your aim based on your movement and you'll get there.

if i remember correctly jump 11 is the rocket jump to skip off the plat? try farther behind you. you're probably going too high so you dont have the horizontal momentum to get to the finish. you want as much horizontal speed as possible.

Thanks. I've tried a number of things, adjusting aiming further behind to get more horizontal momentum, tried jumping as close to the first ledge as possible, tried waiting to the last minute to fire my second rocket....nothing.  Except those 4 or 5 times I made it.

135
I'm new to jumping, and after getting frustrated with jump servers' difficulty, was recommended a few beginner maps, one of which was jump_beef.  I've almost completed it, but I can't really seem to be consistent in general, so the learning curver is incredibly steep.  If I make a jump, it will be a 1 out of 100 kind of thing, and because the timing is so quick, I never really end up figuring out what I did right that one time. 

Specifically, jump_beef #11 comes to mind.  I've done it correctly I think 5 times now?  But that's out of a few hundred attempts.  I can consistently fail to the same spot - just short of the target landing area - but I can't consistently hit it.  Are there any tricks to getting that extra distance? 

And do you have any recommendations for getting a more consistent result?  Or is rocket jumping just stabbing in the dark until something works?  I feel like the learning curve is frustratingly and discouragingly difficult. 

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