EDIT: beforehand, this is probably in the wrong section, should be in the general general section, not the one I put it in lol.
Okay I was playing TF2 yesterday, jumping around as a scout and remembered the good old days of Unreal Tournament and its 'bunny track' game modes that consisted of complex jumping and obstacles. I remembered how I used to make BT maps, so I said 'hmmmm' and looked up how to make TF2 maps. Skip ahead 5 hours and I'm in hammer editor making various platforms and testing how high I can make the scout jump and how far he can go. 5 more hours and I found out there was a rocket jump game mode already popular, I googled and 3 seconds later I registered to this forum. 5 minutes later, I type this sentence and want to know, why only rocket jump levels? My first thought at skilled jumping would be the scout and his force a nature to triple jump. Anyway, in another few hours I'll post a prototype scout jump CTF level and you guys can be a scout and tell me what you think. Is it hard enough, stuff like that.
Also first thoughts on the forum: The captcha to sign up for this thing was the hardest captcha I've ever seen, I refreshed it at least 50 times, I thought it was gonna ban me. Also also, I've never actually tried jumping around as a solider, I'm gonna join the server and try it out! As you could guess I havent had TF2 for more than a few weeks, but I'm getting there!
EDIT: map is done, its my first map so textures are just random and nothing special:
http://www.host-a.net/u/Dooms_day/ctf_bt_forceanature2.bsp