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Topics - X_DIAS

Pages: [1]
1
Mapping Tutorials / jump_class gametype setup
« on: May 02, 2013, 12:49:29 PM »
Hai

Just droping the vmf containing the entities i used to make jump_class

http://www.mediafire.com/file/sym6bp8a5nz5k86/jump_class_gametype_setup.vmf

feel free to use it on your map.
if you got any trouble with the logic just add me on steam.

2
New Maps / jump_class_v2
« on: May 02, 2013, 12:37:29 PM »
RELEASING V2
NOW WITH 100% MORE MULTIPLAYER PLAYABILITY

so, basically i got the map to work propelly on-server ^^

enjoy


Download link: http://www.mediafire.com/?jrcmmw3ay455l73

wont make another video because the jumps are the same


--------------------------------------------------


Hello yet again

So, i made a map this couple of past days, just to test the possibility of having one course using multiple classes.
I made it possible, but it only works only in offline mode, because if multiple people play it, when one player caps to change class, the respawn will change for everyone else too.

Because of this, the jumps are very very easy, since i wanted everyone to be able to complete the map.

So, the jumps has 5 jumps on each one of the 5 classes, (soldier, scout, engy, demo and heavy pumpkin).

Won't realease another version unless something major is found.



Here's a video of the map

TF2 multi class jumping - jump_class


I will be also uploading a .vmf file with the game logic, for mappers interested.
http://forums.tf2jump.com/index.php/topic,2043.new.html#new

If someone wants to work on a plug-in to get this to work on server, add me and we'll talk

3
Jump Videos / Flying Like A Boss - A TF2 jump movie by X_DIAS
« on: November 21, 2012, 03:20:32 PM »
hai

Featuring jumps by skeletoN


Simple edition, didnt want to ruin such good demos!

! Private video Small | Large

4
New Maps / jump_heaven_a3
« on: December 24, 2011, 12:58:07 PM »
Hai there

just wanted to leave a christmas gift to you guys so here's the new version of jump_heaven
has a few fixes and some more jumps

expect big on the next release (when i fell like working on it)

http://www.mediafire.com/?g9c55pbck48cla1

Feedback is highly apreciated

Anyway, Merry X_DIASMAS

5
General Discussion / New sticky jumper....wtf?
« on: September 15, 2011, 04:14:17 PM »
If you guys noticed the last update, the sticky jumper has a new skin and stickies (balls).
So, what you guys think.

(they suck imo)


6
Whatever / F**k Everything
« on: August 07, 2011, 09:05:47 AM »
F**k Everything (Jon Lajoie)

7
Whatever / Check how l33t i am
« on: July 24, 2011, 10:33:06 AM »
3x3 Average of 12 - 15.74 secs. Small | Large

8
Jump Videos / TF2 Replay Feature Test
« on: May 07, 2011, 12:17:53 PM »
So ye, i tested the new replay thingy, and got this
Gotta say is pretty cool, and will make the making of jump vids a lot easier

TF2 Replay Test - soldier jumping cp_egypt

9
Whatever / We should all be playing that.....
« on: January 08, 2011, 06:00:25 AM »
And that's a game for real man, you maggots!

Future First Person Shooter

10
ChiLL0uT Z0nE / What about some slavic folk?
« on: January 04, 2011, 10:44:30 AM »
Just for fun :D

So you can have something to ear while jumping drunk (and that's something that's really missing)

Korpiklaani - Happy Little Boozer Small | Large

11
New Maps / jump_heaven_a2
« on: December 30, 2010, 11:37:00 AM »
http://www.mediafire.com/file/a8np4882734djut/jump_heaven_a2.rar

jump_heaven_a2

changes (for those that may be intrested):

-Fixed teleporter at spawn
-Made all complicated brush work func_detail(including tele-angels)
-Fixed wrongly solid red brush in jump12
-Fixed teleport in jump8
-Made the rooms in some jumps smaller to prevent Mr.11 cheating using double jumps
-Changed jump5 to make the inverted pogo more real
-Added clips in some begin and end plats, so people don't rage when they fall through
-Made the door in jump14 open faster
-Changed textures in the begining of the jumps
-Pogo reduced a lot in last lvl
-Modified jump12 so you now start on the ground
-Added warning textures in wallpogo jump and last jump
-Reduced map brightness
-Added teleporters in jump16 plats, and timed teleport in the ramp, to prevent players to climb it to double again


-New jump added


Cheers

12
New Maps / jump_heaven_a1
« on: December 27, 2010, 02:46:11 PM »

Blah balh blah, first alpha version available here: http://www.mediafire.com/file/ocs2sz66f66p9pu/jump_heaven_a1.rar

Only 16 jumps. Planing on 26 for the final version.

Any feedback you want to give, be my guest. That's the true purpose of realising a pre-version right?


X_DIAS

13
New Maps / New map help
« on: December 25, 2010, 04:42:39 PM »
So guys, i've been working on another soldier map.
It's called jump_heaven.
I'll be releasing a alpha version soon i hope, just to get some feedback on the few jumps i made so far.
The biggest issue i'm getting is in discovering an apropriate skybox for it.
Any suggestions would be welcome.

Also i'm having trouble setting multiple buttons to open a door. Raiin already told me how to do it but it didn't work.

Thx
X_DIAS

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