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Messages - Drexen

Pages: [1] 2 3 ... 19
1
Whatever / Re: Raw videos of jumpers
« on: December 02, 2013, 08:38:01 AM »
what the fuck

took me a while to get it

2
ChiLL0uT Z0nE / Chillout needs maintenance
« on: November 26, 2013, 10:31:06 AM »
A bit of a wall of text, but I think chillout is in need of maintenance. It also seems like more admins need access to the FTP to make these changes since currently its only w33d/light/kapu (all not too active, but thx light for adding all the missing maps last week).

  • Remove same team player collisions.
  • Possibility to remove rocket/sticky particle explosions.
  • Map voting needs a lot of work. Having additional info such as which class each map is for, the difficulty of the map, then possibly more info like the number of times the map has been played. People still constantly just vote '4' to get rid of the thing with no thought into the next map they want to play.
  • Spend time to remove pointless plugins. There are loads of random messages that show on the server, and also plenty of obsolete plugins around.
  • Improve/fix some of the admin commands. As far as i know banning players has been removed, and some times the short durations bans are required. Also fixing the gag plugin so people cant spam the chat, and maybe having it possible to gag for a certain time. One other thing is sound banning, i think the only way to soundban someone is to use the command, but i've no idea what it is.
  • Maybe remove really old, or really shit maps from the server rotation (but still have it possible to !nominate them if people really want to play it. Since people just vote thoughtlessly, the server ends up on really old/shit maps and everyone leaves until the map changes again.
  • Other possible things that could be changed is about the large amount of custom content you have to download. Me personally, i love it, but many people hate downloading it (even though they can just turn off custom content downloading). It might be worth removing more of the saysound, music, and models and having them as manual downloads like some of the old music on the server. Another strange thing is having to download the same map_particles.txt for every single map on the server. Idk what its for but it seems really pointless and is just more files you have to download.

Would be great to see any of this being done, also interesting to hear what other people would like to see change on it.


Edit: I've no idea what the state of the speedrun plugin is, would be good to hear about how its working (or not) on chillout currently, and how many maps are needing it setup...

3
General Discussion / Re: airpogoing in competitive?
« on: November 25, 2013, 12:11:51 PM »
do you think airpogoing as demo is viable
nope

cant think of anywhere that would be useful

4
New Maps / Jump Zero
« on: November 25, 2013, 11:23:03 AM »

6
Whatever / Re: Auroras-worst-nightmare.gif
« on: November 18, 2013, 06:58:40 AM »
YEAH1!?!?!
I can just hear that with your voice in my head...
Just exactly...

7
Mapping Tutorials / Re: Carefully placed vertices spontaneously shifting?
« on: November 15, 2013, 07:27:10 AM »
You are probably making invalid geometry. (faces that end up not being flat). Once you've made stuff like this its easy to check by using CTRL+P (should bring up the general problem identifier window), and look for any invalid geometry errors.

As for them all moving, it probably just auto fixes the brushes... but i cant imagine why it would, normally it would just fail to compile

8
Jump Help / Re: VRAD Help
« on: November 15, 2013, 07:24:13 AM »
Yeah, as always, when it fails here

BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...

you gotta increase your lightmap scale value on your brushes. just means theres too much light data for the mp

9
Mapping Tutorials / Re: Moving trigger_teleport?
« on: November 14, 2013, 10:48:45 AM »

10
General Discussion / Re: PC Specs
« on: November 14, 2013, 06:40:02 AM »
Motherboard: Asus M4A79t deluxe
Processor: AMD Phenom II x4 955 (with a corsair H60)
Graphics card: nVidia GTX 670
RAM: 6GB... of something
Storage: 2x256GB corsair SSDs (RAID 0) and a 2TB external
Case: Thermaltake soprano
Monitor: 2x 1920x1080 22''

wtb new processor and mobo

11
Mapping Tutorials / Re: Moving trigger_teleport?
« on: November 14, 2013, 06:34:08 AM »
Easy, just give the func_movelinear a name, then on the trigger_teleport under parent add the name of the movelinear.

12
Jump Help / Re: How do I use less LDR and limit HDR in Hammer?
« on: November 09, 2013, 06:08:25 AM »
Need a hand with some lighting, Im already at 66% LDR in my map, Ive only tried to increase lightscale so far and that didnt do a thing for size. :|
Don't worry about it until BuildVisLeafs fails to complete. Then just increase the lightmap scale for all your brushes until it compiles again. 16 is default, about 28 is the highest i've had to go.

13
Jump Videos / Re: Endless Fantasy
« on: October 30, 2013, 08:50:25 AM »
Thats awesome

14
ChiLL0uT Z0nE / Re: Maps not on Nominate list
« on: October 27, 2013, 08:39:49 AM »
LOL @alle, aurora, prototypes, afterglow, guyyst

15
ChiLL0uT Z0nE / Re: Something new for some special Man
« on: October 27, 2013, 08:38:29 AM »
I gotta see these 2 on the server :OO

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