Jump Jam 2 is about to be underway fellow entities!
What is this ?The main idea behind this is to get people who either haven't mapped before, fail to finish maps due to motivation or otherwise love staring at grids to sit down over 72 hours and just make some form of a jump map. Inspired by similar events for surf mapping and the TF2maps jams.
The map does not in anyway have to be complete. A submission with 3 awesome jumps may be better than 20 rushed dev-texture jumps.
If you want to participate as a mapper:Join the steam-group below. A thread will be opened at the end of the event to allow submission of your entry. Additionally you can discuss the event here or on the RJWeekly discord channel.
http://steamcommunity.com/groups/jumpjamhttps://discord.gg/k9JUMKSchedule:AUS/NZ AESTStart: 15th July (Saturday) - 7 AM
End: 18th July (Tuesday) - 7 AM
US ESTStart: 14th July (Friday) - 5 PM
End: 17th July (Monday) - 5 PM
US PDTStart: 14th July (Friday) - 2 PM
End: 17th July (Monday) - 2 PM
UTC Start: 14th July (Friday) - 9 PM
End: 17th July (Monday) - 9 PM
Rules and guidelines- Must start a new/blank map (i.e. blank .vmf file). No working on partly done/abandoned stuff.
- No prefab maps. Font pre-fabs and the jump-mapping resource packs are fine.
- No group submissions. Individual effort only.
- Submitted map should be as the .bsp, i.e. properly compiled. If custom textures are used make sure it is packed. Also make sure it runs in-game, don't want to have to deal with "engine hunk overflow" errors etc.
- Lastly, the map should have working health and ammo regen (func_regen, where applicable and trigger_hurt), working teleports and no significant errors like massive leaks.
Submissions won't be rejected on these grounds but will probably be judged harshly.
Extra Submission RulePlease include a screenshot of your lovely hammer grids when you start mapping which can show the time/date on your computer. An extra 1 or two including the final state of the map should also be included.
ResourcesFor newcomers to mapping/hammer, here is a few things that may help:
Forum resources: (allowed) pre-fabs, tutorials, misc links
http://jump.tf/forum/index.php/topic,956.0.htmlTutorials: Afterglows series (great starting point for 0 experience in hammer) + Tophatwaffle (valuable for stuff like packing maps and/or adv stuff):
http://jump.tf/category/mapping-tutorials/List of Judges and Judging Guidelines (Will be updated)https://docs.google.com/spreadsheets/d/1jgYGaEpPUTkDR5aFFsAVy_ZSJHj13nvcD-n8ipP9HwI/edit#gid=0Send a message on the discord, or here if you would like to participate in the judging. The only real prerequisite is someone being a semi-regular of the jumping community and/or who will take it seriously.
IF enough judges can be assured it may be possible to allow entrants to also judge (minus your own submission). So feel free to mention if you would like to do this and I'll put you up as a conditional judge.
Mappers Streaming for the ContestLet me know if you are going to stream the map making or judging and I'll post your stream here
And/or join the jump community on twitch:
https://www.twitch.tv/communities/jump.tfAlso (thanks to 200 for this)
If you are going to stream the event or just want to keep an eye on the time remaining, you can follow this guide to setup a fancy 72h clock for your stream (gladly provided by TF2Maps.net).
Use the links below for the timezone you need:
You can replace "TVImage=..." with your own logo or use jump.tf logo instead
Use this clock if you want a fancy countdown:
http://magic.geit.uk/countdown/new_cd/?targetTime=1500325200&TVImage=http://i.imgur.com/qon5GaX.jpgIf you want more customization, here are a few custom "themed" clock styles (tutorial on how to replace the clock is in the same thread):
http://i.imgur.com/Y7vB3je.pnghttp://i.imgur.com/bTRtjjD.pngResultsand raw excel hot spreadsheet action:
https://www.dropbox.com/s/aud074bgjb6nnmf/judging%20results.xlsx?dl=0