Jump Jam 2019, not forgotten!
THE JAM WILL BEGIN ON FRIDAY, NOVEMBER 29THThe plan is to hold the jam from weekend to weekend, that being Friday to next week's Sunday. Since many people are busy throughout the weekdays with school/work, we're giving lots of time to work on your project, including two full weekends.
What is this?The main idea behind this is to get people who either haven't mapped before, fail to finish maps due to motivation or otherwise love staring at grids to sit down over several days and just make some form of a jump map. Inspired by similar events for surf mapping and the TF2maps jams.
If you want to participate as a mapper:Join the discord group, where you can talk to other participants, ask questions about the event, or get assistance on your mapping projects!
https://discord.gg/AXZKhQKRules and guidelines- Must start a new/blank map (i.e. blank .vmf file). If you choose to work on partially done/abandoned projects, or are using another map as a large basis for your project (jump_beef_h for example), we will consider this map in the 'miscellaneous' category.
- Submitted map should be as the .bsp, i.e. properly compiled. If custom textures are used make sure it is packed. Also make sure it runs in-game, don't want to have to deal with "engine hunk overflow" errors etc.
- Lastly, the map should have working health and ammo regen (func_regenerate where applicable, and trigger_hurt/tick regen), working teleports and no significant errors like massive leaks.
Submissions won't be rejected on these grounds but will probably be judged harshly.
ResourcesFor newcomers to mapping/hammer, here are a few things that may help:
Forum resources: (allowed) pre-fabs, tutorials, misc links
http://jump.tf/forum/index.php/topic,956.0.htmlTutorials: Afterglows series (great starting point for 0 experience in hammer) + Tophatwaffle (valuable for stuff like packing maps and/or adv stuff):
http://jump.tf/category/mapping-tutorials/Mappers Streaming for the ContestLet me know if you are going to stream the map making or judging and I'll post your stream here!
Judging and ResultsMaps will be judged on 2 main criteria, Level Design and Aesthetics.
Level Design: how well each level plays and how well the levels flow together (connectors, flow, difficulty curve)
Aesthetics: how well the map is detailed, whether brushwork is clean, and if the map stands out from others
New mappers will have their own Best Overall title, so don't worry about being put up against mapping veterans in the community.
There will also be a 'Misc' category, which will include submissions that are unfinished, singular jumps, surf maps, etc, so don't feel discouraged to work on only a single jump and make it p e r f e c t!
Collaborated maps be accepted this year, and will have their own 'Collab' category. These will be judged against other multi-effort projects.
So, if you're somewhat interested in mapping for the jump community, or have been lacking the motivation to start Hammer back up, this is the perfect opportunity to do so! Good-luck to all participants, and happy mapping!