jump.tf Forums
Welcome B)

Jump Jam 2019

False_ · 16 · 1861

False_

  • Administrator
  • Intermediate
  • *****
    • Posts: 152
    • Frags: +0/-0
    • View Profile

Jump Jam 2019, not forgotten!

THE JAM WILL BEGIN ON FRIDAY, NOVEMBER 29TH
The plan is to hold the jam from weekend to weekend, that being Friday to next week's Sunday. Since many people are busy throughout the weekdays with school/work, we're giving lots of time to work on your project, including two full weekends.

What is this?
The main idea behind this is to get people who either haven't mapped before, fail to finish maps due to motivation or otherwise love staring at grids to sit down over several days and just make some form of a jump map. Inspired by similar events for surf mapping and the TF2maps jams.

If you want to participate as a mapper:
Join the discord group, where you can talk to other participants, ask questions about the event, or get assistance on your mapping projects!

https://discord.gg/AXZKhQK

Rules and guidelines
- Must start a new/blank map (i.e. blank .vmf file). If you choose to work on partially done/abandoned projects, or are using another map as a large basis for your project (jump_beef_h for example), we will consider this map in the 'miscellaneous' category.

- Submitted map should be as the .bsp, i.e. properly compiled. If custom textures are used make sure it is packed. Also make sure it runs in-game, don't want to have to deal with "engine hunk overflow" errors etc.

- Lastly, the map should have working health and ammo regen (func_regenerate where applicable, and trigger_hurt/tick regen), working teleports and no significant errors like massive leaks.

Submissions won't be rejected on these grounds but will probably be judged harshly.

Resources
For newcomers to mapping/hammer, here are a few things that may help:

Forum resources: (allowed) pre-fabs, tutorials, misc links
http://jump.tf/forum/index.php/topic,956.0.html

Tutorials: Afterglows series (great starting point for 0 experience in hammer) + Tophatwaffle (valuable for stuff like packing maps and/or adv stuff):
http://jump.tf/category/mapping-tutorials/

Mappers Streaming for the Contest
Let me know if you are going to stream the map making or judging and I'll post your stream here!

Judging and Results
Maps will be judged on 2 main criteria, Level Design and Aesthetics.

Level Design: how well each level plays and how well the levels flow together (connectors, flow, difficulty curve)

Aesthetics: how well the map is detailed, whether brushwork is clean, and if the map stands out from others

New mappers will have their own Best Overall title, so don't worry about being put up against mapping veterans in the community.

There will also be a 'Misc' category, which will include submissions that are unfinished, singular jumps, surf maps, etc, so don't feel discouraged to work on only a single jump and make it p e r f e c t!

Collaborated maps be accepted this year, and will have their own 'Collab' category. These will be judged against other multi-effort projects.

So, if you're somewhat interested in mapping for the jump community, or have been lacking the motivation to start Hammer back up, this is the perfect opportunity to do so! Good-luck to all participants, and happy mapping!
« Last Edit: January 11, 2021, 06:52:32 PM by False_ »


Superchuck

  • Proficient
  • ****
    • Posts: 413
    • Frags: +0/-0
  • y-you too
    • View Profile
Time to brush off the old Hammer and make something then
The Rat Master


John

  • video games
  • Novice
  • **
    • Posts: 89
    • Frags: +421/-69
    • View Profile

HyperDan

  • Advanced
  • *****
    • Posts: 807
    • Frags: +0/-0
  • Retired Jumper; 2014-2021
    • View Profile
do I have to stream it to compete or will I be okay just making the map on the weekend without streaming


False_

  • Administrator
  • Intermediate
  • *****
    • Posts: 152
    • Frags: +0/-0
    • View Profile
do I have to stream it to compete or will I be okay just making the map on the weekend without streaming

just have to send in a submission of the work you did throughout the week(ends) :)


tyjle

  • Advanced
  • *****
    • Posts: 519
    • Frags: +0/-0
    • View Profile

Exile

  • Administrator
  • Advanced
  • *****
    • Posts: 680
    • Frags: +11/-0
  • fhhh
    • View Profile
Who will we be submitting to?

there are submission channels in the discord
« Last Edit: November 07, 2019, 01:32:22 AM by Exile »


tyjle

  • Advanced
  • *****
    • Posts: 519
    • Frags: +0/-0
    • View Profile
so what we just drop a dl in there and we're good?



False_

  • Administrator
  • Intermediate
  • *****
    • Posts: 152
    • Frags: +0/-0
    • View Profile
yes just post a dl link in the discord once you're done


Klowwd

  • Proficient
  • ****
    • Posts: 269
    • Frags: +0/-0
    • View Profile
what do you mean by "no prefab maps"? Does that mean we can't use any prefabs that we find on gamebanana or something?


pants

  • Proficient
  • ****
    • Posts: 458
    • Frags: +0/-0
    • View Profile
The vibe is to do it yourself, not pull stuff from other peoples works. Honestly if its for something like a logic set-up (like timers...) then it doesn't really matter.



tyjle

  • Advanced
  • *****
    • Posts: 519
    • Frags: +0/-0
    • View Profile
So are the dates for when this is happening decided yet?


False_

  • Administrator
  • Intermediate
  • *****
    • Posts: 152
    • Frags: +0/-0
    • View Profile
Yep, it was announced in the discord (most info will be there, so I recommend joining). Jump Jam will be held on the 29th of November.


Klowwd

  • Proficient
  • ****
    • Posts: 269
    • Frags: +0/-0
    • View Profile