the map we were all waiting for
feedback:
L2/3: in 2, the glass above the pogo wall is playerclip, but in 3 it's a solid nogrenade brush. would be better if it was consistent (prefer playerclip to nogrenade)
L4: the ceiling to bonk on is very thin, strafing back into it is pretty awkward
L6: bottom platform should be smaller; it would be nice to be able to wiggle to the tele if you miss the texbug
L7: add tele on side walls so you can walk into them to reset aim (like evolved). also, make the wallpogo/wallshot panels flush with the wall so that you don't bonk on them.
fun map