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jump_hexahedron_v2

RNC1839 · 15 · 5922

RNC1839

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jump_hexahedron_v2  8) 8) 8)

Normal Person Download:
https://dl.dropboxusercontent.com/u/24673875/maps/jump_hexahedron_v2.bsp

zipped peasent download:
https://dl.dropboxusercontent.com/u/24673875/maps/jump_hexahedron_v2.zip

Changes:
Spoiler (click to show/hide)

Due to these changes all times on tempus should probably be wiped. Although the differences in times would be a second or two at most.

Rob, please use the triggers I have in the map for the tempus timer (whenever it comes back up). The timer stops after going through the last door.


Old stuff
Spoiler (click to show/hide)

Video:

Special thanks to JoinedSenses for the video!
« Last Edit: October 05, 2014, 11:53:19 PM by RNC1839 »


Rokio

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Dr. Heinz

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I really enjoyed playing the map. And it looks really great. Good job.

You double and triple feel really weird. The timings are too close I think, no room for error.
On the triple skip into a water double, I would like to see the ceiling in an angle, so you will get pushed to the end platform. Now the jump is hard just because of the ceiling.
Some spacings feel off. Mainly the ending platforms. Most of the time they feel really close.
Other jumps are great.


RNC1839

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IMPORTANT UPDATE:
The map had one error in it and I have since fixed it if you have already downloaded it please redownload the newer version.


John

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RNC1839

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bounces? why

None of them are bounces.
If you mean 17, it's a syncpogo/catch to wallclimb. Although you can sync bounce it and skip the wallclimb entirely.


VoiDeD

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IMPORTANT UPDATE:
The map had one error in it and I have since fixed it if you have already downloaded it please redownload the newer version.

It should be noted that clients won't redownload files that they've already downloaded from servers. In our particular case, I'm fairly certain that we shipped the old version that may have already been downloaded by clients, so that'll lead to "map differs" errors for any clients trying to play with any other version. You're going to want to rename the map for the newer version of the map.


ChocoMcFudgeCake

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Looks neat. Can't wait to try it out. Double-catches make me sad though


John

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bounces? why

None of them are bounces.
If you mean 17, it's a syncpogo/catch to wallclimb. Although you can sync bounce it and skip the wallclimb entirely.

Yeah come on John

ur mod is revoked have a nice day.

i didn't actually play the map i just skimmed the video


RNC1839

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IMPORTANT UPDATE:
The map had one error in it and I have since fixed it if you have already downloaded it please redownload the newer version.

It should be noted that clients won't redownload files that they've already downloaded from servers. In our particular case, I'm fairly certain that we shipped the old version that may have already been downloaded by clients, so that'll lead to "map differs" errors for any clients trying to play with any other version. You're going to want to rename the map for the newer version of the map.

While I agree that's a smart idea, anyone that knows how to put a map in the right folder knows how to fix the differing map error.

bounces? why

I also feel I should add that bounces are one of the 4.5 things I will never add to a map.

1. bounces
2. edgebugs
3. pogo mazes
4. airvents
4.5. quints

The reason a quint is the half is because I will only add one if I can be creative with it. Regular quints are bitchy and boring imo.


BQE

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RNC1839

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John

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VoiDeD

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IMPORTANT UPDATE:
The map had one error in it and I have since fixed it if you have already downloaded it please redownload the newer version.

It should be noted that clients won't redownload files that they've already downloaded from servers. In our particular case, I'm fairly certain that we shipped the old version that may have already been downloaded by clients, so that'll lead to "map differs" errors for any clients trying to play with any other version. You're going to want to rename the map for the newer version of the map.

While I agree that's a smart idea, anyone that knows how to put a map in the right folder knows how to fix the differing map error.

I don't think you understand.

We had uploaded the old version of your map onto our server. At this point in time there's an unknown amount of clients (I simply know that it is >0) that have downloaded the old version from our fastdl.

Now that you've released a new version of the map with the same name, if any server operator installs the new version on their server and then a client that had previously downloaded our old version of the map attempts to join the server, they won't be allowed to connect.

The average TF2 player does not understand how to delete maps or otherwise update them manually, nor are many going to bother to do this.

Whether or not you rename the map after heeding this advice doesn't particularly matter to me. I'll simply rename your map to something such as "_fixed" myself. I'm simply giving you the heads up that you should not release updated versions of maps with the same file name.


RNC1839

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