To me personally it feels like luck, but I can definitely see it being consistent. (11, Xdias, etc)
Basically the gist is, you want the last couple pixels of your model to hit the last couple pixels at the edge of a platform while strafing past, or away from the platform.
It won't register you on the platform quickly enough to cause the teleport trigger, meanwhile since you actually touched you slow your fall without losing your forward speed.
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