If you're gonna disagree, at least say why.
But really, my main problem was with Jump 9...not really saying it's very difficult, but that it could be made easier considering it was placed before a bunch of extremely easy jumps...
Jump 1 = single sticky across gap Jump "1.5" = single sticky jump upward, then double sticky jump up Jump 2 = single sticky across gap Jump 3 = single sticky, stafe around corner Jump 4 = double sticky jump across water Jump "4.5" = double sticky vertical jump Jump 5 = single sticky, strafe Jump 6 = double sticky jump, strafe around zig-zag Jump 7 = Drop down onto 2 stickies and stafe around (perhaps intended for learning basic pogo though?).
All of those incredibly easy for any noob demo jumper (even the ones that use 8 stickies at once)
Jump 8 = "falling pogo" down 4 platforms and then across gap. A bit harder now. Jump "8.5" = double sticky jump up
Now we get to:
Jump 9 = single sticky jump across water, shoot out two stickies to catch yourself, pogo, another double sticky catch (or down pogo on side wall), then while pogo'ing on ground, double sticky up the two platforms.
I guess you disagree, but going from at most a double sticky jump (or basic pogos) into all of that which is required on Jump 9 is a pretty big transition in difficulty. But then, you're an expert demo jumper, so everything is easy to you, right?
And since you disagree, I guess I can assume you think that Jump 10 isn't easily cheated, and Jump 12 is not easy? Whatever.
If you want to disagree on aesthetics of the first control point area, Jump 15 and the window texture, that's fine, because not everyone cares what a map looks like, but I don't see why you would "disagree with everything".
Anyway, next time I'll hold off on my criticisms since it seems to be a waste of time.
BTW, this is directed more at Heinz, and a bit less toward Afterglow.
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