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Though, yes it's possible to do some very limited bhopping, I believe it cuts out after a few jumps either causing you to slow, or just not increasing speed? It's still nothing like the bhopping that one would imply like in CS or quake.
hmm this makes me wonder if prestrafing makes a difference in tf2Xtreme-Jumps.eu Kreedz Tutorial - PrestrafeBasically you have more speed by the time you jump if you strafe on the floor like that in a 90 degree angle. Back in CS anyways...
hmm this makes me wonder if prestrafing makes a difference in tf2Basically you have more speed by the time you jump if you strafe on the floor like that in a 90 degree angle. Back in CS anyways...
Quote from: Afterglow on February 28, 2013, 07:36:28 PMhmm this makes me wonder if prestrafing makes a difference in tf2Basically you have more speed by the time you jump if you strafe on the floor like that in a 90 degree angle. Back in CS anyways...nope i try 235 block as solly pre dosnt work here (230 - 232 poss without pre ) ...235 bhop as solli is ez...and 260 bhop as spy also....
blablabla
If, for example, you get boosted by a setry or or rocketjump, can you retain your speed at least for 1 jump?
maxspeed as hardcoded goes up to 520, classes speeds are set in ctx file i think (though also changeable in other ways), but can't go past 520(NOTE this is while onground, and prolly applies per float in a vector, rather then the resultant speed from a vector, at least if valve is consistent.... which i dunno)
Then you can correct me QuBA. I dont say it must be everything 100% right, but its better to correct it than writing "havent seen too many mistakes u niggah"