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Author Topic: Map positions & courses (starts, finishes and checkpoints)  (Read 2049 times)
Offline  CrancK
Rocketeer
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ehh... what?
Posts: 397
dude...
I've made most of the maps have courses and positions already, but for the ones missing (or if/when a new one comes out) post here if you want to see positions/courses added and/or altered

(like the post Raiin made, but then nicely gathered in 1 thread + any suggestions for the courses and positions here aswell)

so ye, basically anything related to the map positions and courses, post here



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Soldier
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m3thskiLL
Posts: 184
ayers2 doesnt have posts
//
« Last Edit: March 05, 2011, 07:02:24 AM by wonderland »
   
Soldier
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m3thskiLL
Posts: 184
jump_aridia needs a course too
« Last Edit: March 05, 2011, 08:39:17 AM by wonderland »
   
Soldier
*

Posts: 247
Could you also post up which maps/version of maps are currently supported?
   
Offline  CrancK
Rocketeer
*

ehh... what?
Posts: 397
dude...
ayers2, is a8 the final version?

aridia, how to do it, just 1 course and people will do the easiest way? or checkpoints in mid-air?

as for list... sure, ill post one laters


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Offline  Diddy
Rocketeer
****

Posts: 297
Jump_Orange doesn't have a start point for speedruns. 


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some people just shouldnt be aloud to have internet accesss
   
img  rush
Guest
ayers2, is a8 the final version?

aridia, how to do it, just 1 course and people will do the easiest way? or checkpoints in mid-air?

as for list... sure, ill post one laters

Pretty much ayers2_a8 is the final final version for a very long time.
   
Offline  CrancK
Rocketeer
*

ehh... what?
Posts: 397
dude...
jump_orange? ehm... ok, don't know that map... but if i can find it on chillout/jumpit i'll add the poles for it


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Offline  Diddy
Rocketeer
****

Posts: 297
I know for a fact it's on Jump It.  Just checked and it was there, also played it there a little while ago.  Jump_orange_v2.  I don't know about chillout though.


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some people just shouldnt be aloud to have internet accesss
   
Offline  CrancK
Rocketeer
*

ehh... what?
Posts: 397
dude...
ye, added the poles for orange, gogogo


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Soldier
***

m3thskiLL
Posts: 184
ayers2, is a8 the final version?

aridia, how to do it, just 1 course and people will do the easiest way? or checkpoints in mid-air?

as for list... sure, ill post one laters

just 1 course plz (lol)

// i think the last 2 jumps only have 1 way to do them so two courses wouldnt be good. both courses would have to do the hardest jump on the map the same way (the final jump is a lot harder than any other). and checkpoints = work

& ayers2_a8 is the last version thats coming out so just put some poles
« Last Edit: March 10, 2011, 04:07:28 AM by wonderland »
   
Soldier
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m3thskiLL
Posts: 184
add jump_facility
   
img  rush
Guest
add jump_facility

It has a start, and end frog (pole)
   
img  rush
Guest
I took the liberty of adding courses to jump_noob_a1a (this is as final as this map will get), and jump_hobo2 (not the _fixed) although that could be added as well, but the orig has the music at the end. :P

Current list of maps I've made courses for.
  • jump_aridia
  • jump_noob_a1a
  • jump_hobo2
« Last Edit: March 13, 2011, 10:56:50 PM by rush »
   
Soldier
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m3thskiLL
Posts: 184
ppl should stop playing hobo2_fixed, it has less movable benches and stuff lol. and the fix isnt needed anymore
uh while im at it can we switch back to the original rckteer_adv instead of v2? since it should be working again now.
   
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