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also, i don't think you can have a displacement as entity, no
use the block entity "func_nogrenade" put it like one unit away from the wall.this will just kill the rocket even stickies if i remember correctly.
invisible walls should not be the way to solve problems a lot of people just hate it if they cant see why they cant get there, glass texture is one solution.http://forums.tf2jump.com/index.php/topic,1813.0.htmlthis should help yougood luck