I set my mouse pointer speed in the Windows control panel to be exactly in the middle so there's a 1:1 ratio between mouse movement and the pointer...all acceleration disabled too. Also I set my DPI to the max, which is 1800 dpi, and then in-game I tweak the sensitivity. For TF2 I set the in-game sensitivity to 4.5 which ends up being about 2.5 inches (~64mm) of movement to spin 360 degrees.
Here's my CFG settings to disable acceleration, filtering, etc. :
m_rawinput 1
m_customaccel_exponent "0" // Mouse move is raised to this power before being scaled by scale factor. m_customaccel_max "0" // Max mouse move scale factor, 0 for no limit m_customaccel_scale "0" // Custom mouse acceleration value. m_filter "0" // Mouse filtering smooths input averaged over last two frames. In other words, it smooths mouse movement at the cost of accuracy. m_mouseaccel1 "0" // Windows mouse acceleration initial threshold (2x movement). m_mouseaccel2 "0" // Windows mouse acceleration secondary threshold (4x movement). m_mousespeed "0" // Windows mouse acceleration (0 = disable) m_forward "1" // Mouse forward factor. m_pitch "0.022" // Mouse pitch factor. m_side "0.8" // Mouse side factor. m_yaw "0.022" // Mouse yaw factor. m_customaccel "0" // Custom mouse acceleration Vertical Sync is turned off too because it can lag your input.
Besides that, I start TF2 with this (last 3 arguments affect the mouse):
"C:\Program Files (x86)\Steam\Steam.exe" -applaunch 440 -fullscreen -w 1920 -h 1080 -novid -noforcemaccel -noforcemparms -noforcemsp Anyway, there's a lot of conflicting info out there on how best to setup your mouse settings, but really in the end, I think it just comes down to sticking with one setting you're comfortable with and getting used to it so that it becomes part of your muscle memory. Just don't tweak your settings too often or you'll become less accurate.
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