Ok let me draft out my observations about speedshots. There's a reason imo that 17 on sexydev in particular is tricky. I've noticed it too. 1. The faster you move, the harder speedshots are. Pretty obvious and noticeable. Your question about how frame perfect speedshots have to be is unanswerable imo because of this mechanic. 2. The higher the height you fall from, the harder speedshots are to do. This is why 17 on sexydev is tough I think. There's the same thing on hopstep and klanana. The speedshots where you have a fair amount of vertical speed downwards are inconsistent (if not inconsistent, then at the very least it's a different timing). I find these speedshots from a height are done easiest by pre-firing kinda, like a few feet before you land (rather than shooting right as you land). Even-floored speedshots on the other hand are easiest by shooting right when you land. 3. The lower you aim (as in straight down) rather than higher up means you'll go faster and lower to the floor. A speedshot with your crosshair farther out in front of you will make you go higher and slower. It's up to you to judge where to aim, and it's something that comes naturally with practice. Generally though, if you're going pretty fast, a speedshot while aiming straight down will make you go too low to the ground and probably will make you fail whatever jump you're doing. When stringing together lots of speedshots (like 5+) you should aim higher and maybe tap S occasionally ( https://www.youtube.com/watch?v=CvV1DXgdA-8 for reference). It'll be way more consistent. 4. Ping doesn't really affect one's ability to speedshot. With or without ping, it's actually about the same as when you'd shoot, I find. It's just that with more ping your playermodel doing the speedshot after shooting will be more delayed.
« Last Edit: August 26, 2013, 02:55:45 PM by Afterglow »
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