I've encountered a pretty unfortunate error for my map. It happened once I added the final bonus to it. After looking around on the internet for a quick second I understand that this error occurs when there is too much complex geometry in the map. func_detailing doesnt really help in this case. I read some shit about this "propper" plugin that may help, but I havent done anything with that yet. I'll keep searching for a solution, I just wanted to post here to see if anyone knew.
plz and thank you
EDIT: fixed problem, doing a number of things (if anyone cares) :
-removed a few light entities that weren't needed
-had some faces that were on the outside of the map (no one sees them) that weren't nodraw textured, applied nodraw texture to them
-had a ramp that was just for show (certainly was "complex geometry") got rid of it.
-clipped off extraneous walls hanging off the visible stages
-changed lightmap scale to 64 (select all > ctrl +A)
-lined up two of the stages with the brown grid lines on the TOP view. I read that it helps one way or the other.
TL;DR: just the result of bad mapping, move along.
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\bohboh\Desktop\mapping\surf_nac_a3.vmf"
Valve Software - vbsp.exe (Aug 30 2013)
8 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Users\bohboh\Desktop\mapping\surf_nac_a3.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/surf_nac_a3/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/surf_nac_a3/nature/blenddirtgrass008b_lowfriction_wvt_patch
Patching WVT material: maps/surf_nac_a3/brick/blendcobbletocobblesnow001_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (1)
Find Visible Detail Sides...
Merged 4592 detail faces...done (3)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (2)
writing C:\Users\bohboh\Desktop\mapping\surf_nac_a3.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (11) (1978158 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 821 texinfos to 668
Reduced 83 texdatas to 72 (2312 bytes to 2004)
Writing C:\Users\bohboh\Desktop\mapping\surf_nac_a3.bsp
22 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\bohboh\Desktop\mapping\surf_nac_a3"
Valve Software - vvis.exe (Aug 27 2013)
8 threads
reading c:\users\bohboh\desktop\mapping\surf_nac_a3.bsp
reading c:\users\bohboh\desktop\mapping\surf_nac_a3.prt
2606 portalclusters
6389 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (24)
Optimized: 1895 visible clusters (0.44%)
Total clusters visible: 425880
Average clusters visible: 163
Building PAS...
Average clusters audible: 332
visdatasize:400671 compressed from 1709536
writing c:\users\bohboh\desktop\mapping\surf_nac_a3.bsp
24 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\bohboh\Desktop\mapping\surf_nac_a3"
Valve Software - vrad.exe SSE (Aug 30 2013)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\users\bohboh\desktop\mapping\surf_nac_a3.bsp
Setting up ray-trace acceleration structure... Done (4.10 seconds)
25185 faces
numplanes + fakeplanes >= MAX_MAP_PLANES
** Executing...
** Command: Copy File
** Parameters: "C:\Users\bohboh\Desktop\mapping\surf_nac_a3.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\surf_nac_a3.bsp"