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Author Topic: Age old mapper conundrum...is there ANY answer please  (Read 123 times)
Maggot
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Posts: 44
Aight, so we know that tf2 doesnt like to hide things behind its skybox, leaving you with something ugly or unprofessional looking, like exhibit A:



it would be far nicer if you couldnt see the room past the hole i've made.



i've skyboxed the whole wall that is the "problem wall" ... to no avail.


so it seems like a lost cause right? lemme throw a wrench in the machine


exhibit B:

notice how there is plenty of map above that last curved ramp. that last ramp is surrounded by skybox



so why, tf2jump, why when i pass a certain point near that last ramp, does it hide the course prior to it? this is what i've been wanting to do for exhibit A but CANNOT get it to work. is it because exhibit B is surround up-down-left-and right  by skybox and exhibit A is not? I'm aware there was a thread about this issue from a long time ago. But I just wanted to see if anyone know what the fuq to do, if anything.

peace and love

(PS: all the outside of the map is nodrawed of course, except for the "problem wall" which i tried skyboxing (had it nodrawed prior to this, no luck on that either))
   
Offline  Torii
Soldier
***

Posts: 108
Whirlwind "Torii Hurricane"
Well, you can try moving the room you're currently in further away from that room you dont want to see, or you can experiment with hint/skip or areaportals but I never actually got them to work (they could be completely irrelevant iunno).

Hammer Tutorial #21 optimization Part 4- Area Portals

Hammer Tutorial #21 optimization Part 3- Hint and Skip
« Last Edit: November 08, 2013, 06:29:51 PM by Torii »


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Maggot
*

Posts: 44
word. I just wanted the slit and the tan walls to be visible. I've heard areaportal doesnt work for tf2, I'll mess around with the hint or skip tool and watch those videos regardless. ty for response
   
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