I think any map that doesn't have any speedrunning elements is just a bad map. Most maps will have some aspects, whether intended or not, that facilitate speed runs; but maps made with speedruns in mind will have the most replayability imo. No one wants to crouch walk through a vent for 30 seconds or jump through minimum sized holes every time they do a run. And no regen on long connecting corridors is pretty lame too.
After playing it a lot I think void is a good example of a balanced intermediate map. Orbital was fun, but it's a little too easy/short. On void, you could spend a lot of time getting a perfect run with all the potential strats in there. Still presents some challenge and/or fun to good jumpers, and is difficult enough that newer jumpers can practice on it for a long time without worrying about speed.
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