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Author Topic: Server Updated to MGEMod 1.0.1  (Read 569 times)
Offline  Klanana
Rocketman
*

iT! Servers Owner
Posts: 671
Team Spec Extraordinaire
For the *maybe* 2 people who look here who play on MGE iT... Lange updated MGEMod and it is now on the server - please say something if shit isnt working correctly. Here are the changes:

1.0.1 - March 9th, 2012
Fixes:
- Fixed a bug in the stats system that prevented the plugin from loading (oops).

1.0.0 - March 7th, 2012
Optimization:
- Removed many unnecessary checks, especially for functions run on every frame.
- Removed redundant and deprecated functions that dealt with particles.

Fixes:
- All 9 classes can now be defined in the spawns config, as originally intended.
- Changed the way players' primary weapons are equipped when they spawn, eliminating compatability issues with tNoUnlocksPls.
- Automatic database reconnection now works as intended. This should result in fewer stat glitches.
- Improved string sanitation.

Configuration:
- Updated stat tracking to support newer weapons, and weapons from all 9 classes.

This has not been heavily tested, report bugs here or @ http://forums.alliedmods.net/showthread.php?t=154755


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