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Offline  X_DIAS
Rocketman
***

Posts: 643
The world is a cube
So guys, i've been working on another soldier map.
It's called jump_heaven.
I'll be releasing a alpha version soon i hope, just to get some feedback on the few jumps i made so far.
The biggest issue i'm getting is in discovering an apropriate skybox for it.
Any suggestions would be welcome.

Also i'm having trouble setting multiple buttons to open a door. Raiin already told me how to do it but it didn't work.

Thx
X_DIAS
   
Offline  Matti
Fly
***

Posts: 78
soar_a4 is out!
So guys, i've been working on another soldier map.
It's called jump_heaven.
I'll be releasing a alpha version soon i hope, just to get some feedback on the few jumps i made so far.
The biggest issue i'm getting is in discovering an apropriate skybox for it.
Any suggestions would be welcome.

Also i'm having trouble setting multiple buttons to open a door. Raiin already told me how to do it but it didn't work.

Thx
X_DIAS

The skybox should genrally be unimportant by tf2 as it is a poor way of adding detail and it has no refrence points making it seems as if you are not moving if it is used excessively in maps. A 3-D skybox would be better but I'm not sure how much existing tf2 content there will be for a map named 'heaven'... That said, the skybox Drexen used for early versions of annex were of an alright looking cloudy sky below the map which might work; not sure if it was custom or not but if you want I can ask him for you.

Send me the test version if you want, I'd like to give it a go, give you a bit of feedback.

As for the buttons, feel free to add me in steam and I'll see if i can guide you through it, though I'm not sure if I'll be able to help as Raiin clearly knows what he is doing in that regard. Keep making this map, just make sure it's fun to play for you and hopefully it will be fun for us... and remember, no fucking mazes ;).
   
Soldier
*

Posts: 247
check fpsbanana.. there are lik 150 awesome looking skyboxes there made by 1 guy.. but as matti said, the sky box is just a very small finishing touch
   
img  rush
Guest
So guys, i've been working on another soldier map.
It's called jump_heaven.
I'll be releasing a alpha version soon i hope, just to get some feedback on the few jumps i made so far.
The biggest issue i'm getting is in discovering an apropriate skybox for it.
Any suggestions would be welcome.

Also i'm having trouble setting multiple buttons to open a door. Raiin already told me how to do it but it didn't work.

Thx
X_DIAS

The skybox should genrally be unimportant by tf2 as it is a poor way of adding detail and it has no refrence points making it seems as if you are not moving if it is used excessively in maps. A 3-D skybox would be better but I'm not sure how much existing tf2 content there will be for a map named 'heaven'... That said, the skybox Drexen used for early versions of annex were of an alright looking cloudy sky below the map which might work; not sure if it was custom or not but if you want I can ask him for you.

Send me the test version if you want, I'd like to give it a go, give you a bit of feedback.

As for the buttons, feel free to add me in steam and I'll see if i can guide you through it, though I'm not sure if I'll be able to help as Raiin clearly knows what he is doing in that regard. Keep making this map, just make sure it's fun to play for you and hopefully it will be fun for us... and remember, no fucking mazes ;).

YOU MUST CONSTRUCT ADDITIONAL MAZES ER PYLONS
   
Maggot
***

Posts: 10
For multiple buttons opening a door, its just a bunch of func_buttons that when activated (by however you want) will add a value to a math_counter, and when a certain value is reached, the door opens. So if we have 3 func_buttons, and when each one gets pressed, it adds '1' to math_counter. We set math_counter to have a max value of 3, so when all three buttons are pressed, it will equal '3'. All you need to do is add a triggered event to the math_counter to open the door when it reaches the value '3' (and one to reset it).

You can also decompile any map, load it up in Hammer and take a look.
   
Offline  X_DIAS
Rocketman
***

Posts: 643
The world is a cube
For multiple buttons opening a door, its just a bunch of func_buttons that when activated (by however you want) will add a value to a math_counter, and when a certain value is reached, the door opens. So if we have 3 func_buttons, and when each one gets pressed, it adds '1' to math_counter. We set math_counter to have a max value of 3, so when all three buttons are pressed, it will equal '3'. All you need to do is add a triggered event to the math_counter to open the door when it reaches the value '3' (and one to reset it).

You can also decompile any map, load it up in Hammer and take a look.

  That's basically what raiin said but you talked for dummies, so i think i got it :) thx

Edit.: Raiin just guided me step by step and its already working. Thanks for your patience.

check fpsbanana.. there are lik 150 awesome looking skyboxes there made by 1 guy.. but as matti said, the sky box is just a very small finishing touch


Yeah, i know. I'm currently using mpa113
« Last Edit: December 27, 2010, 08:42:18 AM by X_DIAS »
   
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