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Author Topic: General mapping - Leaks, views...  (Read 412 times)
Offline  Raiin
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Kangaroo-izzle
Posts: 243
Apparently, I'm a robot.
General mapping stuff...

THE 4 VIEWS!
You can change what each view is, ie. Top, Front, Side and 3D, by hovering the mouse over the top left of that window and clicking the word that pops up. on the 3D window, click in the top left corner, then change it to 3D Textured.
 CTRL+A makes all of the windows the same size.

GRID SIZE!
you have to separate the 'void' (outside the map, black if you noclip outside a map) from the playable/see-able area, so you'll need a minimum of 6 blocks, make sure theres a hole inside so you can walk around etc.
Any good mapper will tell you STAY ON THE GRID! you can adjust the grid size using the [ and ] keys.
Drexen and I both recommend a 16x16 grid which you can see on the bottom info panel, "Snap On Grid 16"

MAKING BLOCKS!
first of all, making a 'block' on the left hand tool bar, theres a plain white cube with a shadow called 'Block tool' (SHIFT+B). Click that and then go to 1 of the 2D screens, click and drag the mouse and when you're happy with the size let go of the mouse and hit enter. (players are about 120 units tall, RJs are about 520 units, sticky jump is around 800 maybe a bit more...so keep the scale in mind!)

TEXTURING!
You will want to choose a texture for your block/s on the right side of the screen there should be a picture box and a browse button, browse a general term, for example rock / water / snow / brick / ground / dirt  / dev / metal / wood etc. find a texture you want, select the block/s you want to texture and click the 'Apply current texture' tool (looks like a brown cube). if its a new project dev might be a good choice, that way you don't have to think of what to texture things.

LEAKS!
Leaks are very common and very easy to fix but can cause problems...like crash the server! A leak can only exist when a map has an entity in it, spawn points for example. The easiest way to see if you have a leak is to compile the map with VIS and RAD off but with BSP on, this will do a very fast compile. click the "Map" drop down across the top and click on "Load point file", if it shows a window asking to open a map file, Congratulations you have no leaks! otherwise click Yes and then somewhere in your map a red line will appear. follow that red line to the "void" and seal the opening the red line is following. repeat the compile and load the point file until it asks you to load a file. Make sure you check for leaks before compiling a playable version and to set RAD and VIS back to "Normal" for final/good compiles and "Fast" for tests.

I'll be adding things bit by bit, let me know on steam or here if you have a request.
« Last Edit: December 30, 2010, 11:03:40 AM by Raiin »


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