Forums

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - SeanConnery

Pages: [1] 2
1
General Discussion / Re: Bungee Jump Game
« on: October 06, 2013, 10:57:32 AM »
Yeah file dropper links only last 5 days. I can give you a new link if you want. Im not planning on doing much work for this anymore because I just found out someones already making the game I was thinking of and its way farther ahead / better than what I have. You can check out what I was going for at: http://www.happionlabs.com/energy-hook/

The link to my version is:
http://www.filedropper.com/udkinstall-grappledemo

Ill probably mess around with the game still since its also a learning experience for me though.

2
General Discussion / Re: Bungee Jump Game
« on: September 16, 2013, 10:44:44 PM »
Sorry, took a while. Had to drop lighting quality a bit to build faster.

New Installer URL: http://www.filedropper.com/udkinstall-grappledemo

3
General Discussion / Re: Bungee Jump Game
« on: September 16, 2013, 08:36:13 PM »
Uhh I could try to make a vid i guess. I might do it on the weekend. Ill upload a newer version in an hour or so, im going to add a keybind to increase / decrease air control amount + building takes a bit of time. As a warning the air control isnt the same as tf2 / quake engine. If you hold a direction it will go in that direction in the air. Turns out it was just a variable on the pawn object. Q / E may seem like it doesnt do anything, but it does modify retract rate by a bit. You can hit the button a bunch of times if you want to see significant changes. Ill try to implement a way to display the variable values soon.

for reference the keys will be:

Mouse 1: Fire grapple
Mouse 2: Retract
Mouse wheel up: Increase rope max length
Mouse wheel down: Decrease rope max length
Q: Increase retract rate
E: Decrease retract rate
1: Increase Air Control
2: Decrease Air Control
~: Console (type exit in here to quit)

4
General Discussion / Re: Bungee Jump Game
« on: September 15, 2013, 11:47:09 AM »
Added a bit of air control and some colors. Next Im going to be working on a UI so you can see tether length, tether rate, air control, and maybe some other values + a crosshair that will change colors depending on if the target is tetherable from your position or not.

5
General Discussion / Re: Bungee Jump Game
« on: September 09, 2013, 05:14:14 PM »
Hmm, alright ill work on getting quake style airstrafing into the game, make a diff ground texture (probably something similar to the dev textures in tf2), and then upload for another round of testing. Im pretty lazy so this could take weeks lol. Thanks for the feedback.

6
General Discussion / Re: Bungee Jump Game
« on: September 08, 2013, 10:50:27 AM »
Yeah air control isnt the easiest thing to do in the unreal engine. Im trying to just get the gameplay down right now, so aesthetics are pretty poor. Im not 100% sure what you mean by rolling the rope though. From the sound of it my main priority now should be adding air control?

Also, here are some useful commands:
Mouse 1: Fire grapple
Mouse 2: Retract
Mouse wheel up: Increase rope max length
Mouse wheel down: Decrease rope max length
Q: Increase retract rate
E: Decrease retract rate
~: Console (type exit in here to quit)

7
General Discussion / Re: Bungee Jump Game
« on: September 07, 2013, 08:35:59 PM »

8
General Discussion / Re: Bungee Jump Game
« on: September 07, 2013, 10:31:38 AM »
Yeah I was planning on doing the different surface thing, currently Im just testing how the base mechanic plays out. Currently you can increase momentum by retracting the grapple, which is done by holding right mouse button. Left mouse button will attach the rope to whatever youre looking at. I also have mouse wheel scrolling to change the maximum length of the rope for testing. Once I find a good max distance I will probably disable that though, since an infinite length rope is way too easy.

9
General Discussion / Re: Bungee Jump Game
« on: September 06, 2013, 08:33:57 PM »
Yeah itll be more like that but I am not sure what to do for trick jump elements. Currently its just grappling, no objectives yet. Im thinking since the grappling is a pretty easy to use mechanic I might have to focus on speed and like, small areas you have to pass through. I have a basic map im working on and it should be done by the end of the weekend. I guess I can try to finish it on saturday if you want to try it out earlier.

10
General Discussion / Re: Bungee Jump Game
« on: September 05, 2013, 06:44:46 PM »
The game is made in UDK, so there will be an installer that you can run. To uninstall just delete  the folders it creates. Theres just going to be one map where you can play around with the game. Theres no real objective but in the future I plan on having some surfaces ungrapplable and making it similar to jump maps where the objective is to get to the end of increasingly difficult levels.

11
General Discussion / Re: Bungee Jump Game
« on: September 04, 2013, 10:02:40 PM »
Yeah, but I didnt play counter strike.

12
General Discussion / Bungee Jump Game
« on: September 04, 2013, 07:00:02 PM »
Hey, its been a while since I've done jumping (and am now terrible at it) but I have been working on a game in my free time that is inspired by the time I spent jumping and it is nearing a testable state. Its supposed to be a grappling hook type mechanic similar to the spy bungee and have finally got the physics somewhere near where I want it to be. Ill be working on a demo map over the weekend and was wondering if anyone with a reasonably good computer wanted to try it out to gauge playability amongst some other things. Im mostly concerned with how it "feels" as I havnt done anything with the UI yet.

13
Whatever / Re: Guild Wars 2
« on: August 10, 2012, 06:00:49 PM »
Necroing thread to say that Im going to start a GW2 Jumpit guild in the Sorrows Furnace server for those that want to join in. You can infact be part of multiple guilds, and you switch between them at will.

14
New Maps / Re: jump_pf_hekto_b3
« on: May 22, 2012, 12:44:16 PM »
Made a second revision. Basically just added some ramps, hollowed out one of the buildings for later (still not sure what I am gonna do with it), and put a shallow pool on top of one of the roofs.

Link: http://www.mediafire.com/?it22mh89z0n88ir

Oh and the skybox is way higher and the skybox buildings fit the color scheme better.

15
New Maps / Re: jump_pf_hekto_b3
« on: May 22, 2012, 10:31:25 AM »
Yeah I might do some stuff with it today. Ive got a lot of free time this week and most of next.

Pages: [1] 2
spirit Powered by SMF 2.0 RC5 | SMF © 2006–2011, Simple Machines LLC