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Topics - Krocket

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General Discussion / BBall Server .cfg?
« on: July 15, 2013, 01:41:31 AM »
I posted this in the bball forums but no one goes there. Does anyone have the cfg information for bball? Same as the server besides whatever's causing the lag

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Bball iT / BBall Server .cfg?
« on: July 14, 2013, 04:17:11 PM »
Does anyone have the cfg information for bball? Same as this server

3
General Discussion / What Separates TF2 from Other Shooters?
« on: July 11, 2013, 02:25:38 AM »
After playing almost every valve game, so many FPS', and too many indie games to count they just bore me. What is it about TF2 that makes people who like it just never stop? People have been playing since it came out on Oct 10, 2007 and just haven't stopped.

For me personally it's how customizable it is. It's very unique in terms of scripting and skins. Not to mention all the things you can do with demos and SFM. If you get bored of something there's always something else.

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General Discussion / Skip Jump Record
« on: June 23, 2013, 05:49:26 PM »
Since it's timing can be difficult I was wondering if there's a record for the most amount of successful Skip Jumps in a row. I remember in a jump movie Quba did 7 zigzagging around (can't remember which map) and people were freaking out. Bounces are the same thing right? Anyways, personal bests from anyone?

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General Discussion / If Anyone's Curious
« on: June 21, 2013, 02:05:57 PM »
Well I couldn't find it anywhere for some reason so I had to figure it myself. The exact speed of a rocket(1100) is sv_noclipspeed 3.6569. Not really sure what you'd use this for but it's helpful to know.

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General Discussion / We Miss It
« on: June 20, 2013, 12:54:34 AM »
I know you're working very hard so I won't rush you. I have comp and jump so I'm not gonna die without bball. The mge just doesn't cut it. Miss playing with the good players :P

http://postimg.org/image/maksjca0p/

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General Discussion / Opinions on 'W' Strafing
« on: June 14, 2013, 02:57:44 PM »
My first 400 hours of this game was surf and jump maps so I became used to the normal way of strafing. But it would now seem that half my friends list w strafes. If you get very good at it it can be extremely hard to predict and airshot, but it's still not...right. What do you guys think? If they're good at it let them be? What prompts someone to start strafing that way anyways, seems unnatural. I even know a jumper who w strafes and does jump maps that way(I thought that was impossible). I don't think you can do surf maps w strafing but you're welcome to prove me wrong.

When I go to MGE or DM and someone starts w strafing it catches me so off guard. The way they have to do it changes their curve in a way that I have a hard time predicting(like they come at me backwards). I do w strafe but it's highly situational. Opinions?

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General Discussion / Singleplayer jump vs. Multiplayer jump
« on: June 11, 2013, 12:37:50 AM »
As someone who offline jumps constantly and has getting down almost all aspects of rocket jumping I still can't do half of it in multiplayer. I don't even go on jump servers anymore because I can't even do basics there. I get 50 ping and a locked 60 fps so what's going on? I've near mastered skip jumps, speed shots, syncs, and am starting to master ctaps. When I try to ctap in multiplayer it works maybe 20% of the time and it feels like the rocket hits a few milliseconds afterwards. Is there any reason valve didn't make projectiles client side? I don't think my interp or interp ratio has anything to do with it but I'm not really sure what's going on. I have 450 hours on soldier and for me to break this gap of single player jumping and multiplayer jumping I need to understand what's going on. Thanks to all.

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