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Messages - JoinedSenses

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1
General Discussion / Re: How long did it take you to get 'good'?
« on: October 28, 2013, 06:00:12 AM »
300 jumping hours as soldier alone to start to get really comfortable. After this, I started to pick up demo. 100 hours in, and Ive beaten most of the intermediate demo jump maps.

2
General Discussion / 25 hour charity livestream
« on: October 28, 2013, 05:56:39 AM »
Hey everyone. This weekend, Saturday November 2nd and November 3rd, I'll be participating in a 25 hour long livestream with my pal, Deezlol, as part of the extra-life.org charity fund. All of my proceeds will be going towards funding a local hospital in my area to help children. For more information check out my steam group and my twitch.tv profile. Maybe I'll see you guys then.

http://steamcommunity.com/groups/ExtraLifeJS
http://twitch.tv/joinedsenses
http://twitch.tv/deezlol

3
General Discussion / Re: Mathematical description of air strafing
« on: October 07, 2013, 03:01:33 AM »
holy shit. well, I've got something to read while at work now.

4
Jump Help / Re: Speedshot help
« on: October 04, 2013, 06:09:44 AM »
Tip: Sexy dev 17 - Wallshot at eyelevel and prefire the speedshot earlier than you would think. It's basically a single rocket sync.

5
Jump Help / Re: maps for wallpogo practice
« on: October 04, 2013, 05:56:36 AM »
I learned on D5 of 4starters. Any demo map is good. Squared is a ridiculous map, but if you can at least beat 1, then good on you. Jump_Klanana has a semi- tough wallpogo on it.

6
Jump Videos / Re: Soldier jump videos
« on: October 03, 2013, 10:26:26 PM »
Jump_Silly_A12 - First Course [HQ] Small | Large

8
New Maps / Re: jump_alle
« on: September 25, 2013, 08:47:13 PM »
10/10 would play again

9
Jump Videos / Re: Soldier jump videos
« on: September 25, 2013, 12:54:43 AM »
Annex V2

Jump_Annex V2 Small | Large

10
General Discussion / My TF2 Pack
« on: September 21, 2013, 08:53:30 PM »
A handful of people have asked me for misc things that I use for TF2, so I decided to upload a pack of custom stuff I use. Skins, HUD, particles, sound replacements, and cfgs. There are a few text note files included. If you have any questions, hit me up.

http://www.mediafire.com/download/e90ztab3lki7z85/JoinedSenses_TF2_Pack.rar

HUD has been modified from original, and has not been tested in any res aside from 1920x1080
The sound replacements included remove the Rocket Jumper sound and the Regeneration Cabinet sound from TF2.

11
Jump Videos / Re: Jump democall
« on: June 09, 2013, 01:15:53 AM »
I have some rjump ideas, so I will work on a few things. Will be in touch with some footage for you to play with.

12
Jump IT / JuJump iT / Re: Teammate 'bumping' fix?
« on: May 05, 2013, 01:15:40 AM »
I think there's a misunderstanding :/

tf_avoidteammates_pushaway 1 causes teammates to push eachother.

tf_avoidteammates_pushaway 0 allows teammates to go through other teammates without effecting their position.

13
Jump IT / JuJump iT / Re: Teammate 'bumping' fix?
« on: May 03, 2013, 05:39:19 AM »
Bumping Thread.

14
Jump IT / JuJump iT / Re: Teammate 'bumping' fix?
« on: April 29, 2013, 09:15:34 PM »
Setting it to 0 removes the bumping. It's still enabled on the servers. It was really noticeable when Bloody and I were playing on Annex Red 8 a few days ago. He 'bumped' into me and it threw me off my pogo.

15
Jump IT / JuJump iT / Teammate 'bumping' fix?
« on: April 29, 2013, 08:22:24 PM »
Is there a reason tf_avoidteammates_pushaway isnt set to 0 for the tf2jump servers? It allows the player to walk through his teammates. Bumping into other players tends to get annoying on certain jumps.

I also know that /hide will prevent the player from bumping into players.

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