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Messages - The BQE

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16
General Discussion / Re: Beginnings 2013
« on: November 22, 2013, 12:36:17 PM »
If you can figure out the timing for telesyncs, you can figure out what height to shoot off the first wall and where to left wall jump to do it right on the first jump.

You'd think so, wouldn't you...

Some of the time I can get it no problem, but other times it takes several attempts.  I like that the map has multiple options for most jumps in any case.

In the first jump, if you just aim slightly further ahead on the left wall portion you'll clear the jump no problem.  I only need 2 rockets on the left wall, and a couple times I've gone past the start of the next jump.

17
General Discussion / Re: Beginnings 2013
« on: November 22, 2013, 01:25:01 AM »
Do what you want, but that looks way more difficult.  If you can figure out the timing for telesyncs, you can figure out what height to shoot off the first wall and where to left wall jump to do it right on the first jump.

18
Jump Videos / Re: Jump of the week
« on: November 20, 2013, 11:15:33 PM »
I usually enjoy the fancy edits but what the fuck was that?  I didn't even get to see the jump in its full POV. 

19
General Discussion / Re: Maps designed with speedrunning in mind?
« on: November 20, 2013, 03:18:18 PM »
Like that dumb thing hanging from the ceiling after orbital #8 (?). 

20
General Discussion / Re: Beginnings 2013
« on: November 18, 2013, 07:59:06 PM »
I have not known such frustration as having my best run yet and then spending 3 full minutes on the last fucking jump.

21
General Discussion / Re: Beginnings 2013
« on: November 18, 2013, 12:40:35 PM »
Better to get the synch in the transition of course.  But yeah, somehow that jump is one of the most annoying in the map if you miss it the first time.

If you miss syncing, a good ctap makes the jump a lot easier.  I usually get it on the first or second try.

22
General Discussion / Re: Beginnings 2013
« on: November 16, 2013, 08:51:03 PM »
imo the difficulty is fine, as long as the stages aren't getting more difficult by the same relative amount. 

23
General Discussion / Re: Beginnings 2013
« on: November 16, 2013, 07:30:12 PM »
Void is quite the jump in difficulty. 

I'd say it's slightly more difficult than annex v2 blue side. 

24
General Discussion / Re: Beginnings 2013
« on: November 16, 2013, 03:04:30 PM »
Void is beautiful, totally set up for speed runs.

25
General Discussion / Re: Beginnings 2013
« on: November 16, 2013, 01:05:30 AM »
I found some ways to get my time down, then I remembered this round doesn't count for points.  So meh.  1:45 is what I got. 

26
General Discussion / Re: PC Specs
« on: November 13, 2013, 09:44:00 PM »
Apple?

27
New Maps / Re: jump_toxic_v5
« on: November 13, 2013, 06:56:12 PM »
I like 8, but it seems a little redundant to have two speedshot jumps back to back. 

What is 12 supposed to be?  Double to triple? 

28
New Maps / Re: Jump_fox
« on: November 11, 2013, 12:30:13 PM »
I assume this is unintended, but you can stand on this tiny overhang where the fail teleport layer doesn't reach.


29
General Discussion / Re: Beginnings 2013
« on: November 10, 2013, 01:36:05 PM »
Is it possible to create a script that does all the bindings itself?  Only thing in question would be the getpos command, since it involves copying a variable string. 

30
General Discussion / Re: Beginnings 2013
« on: November 10, 2013, 11:42:32 AM »
1:32??  Fuck. 

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