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To be fair, the system works fine if everyeone submits 5 demos, that was pretty obvious from the start. So everyone who didnt submit demos just doesnt seem to care enough.
With a constantly diminishing number of participants this would work fine. Also because the best are always submitting there's no issue of someone stealing first.
OR we could do it golf style and if someone doesn't submit they forfeit to last place +1 or any other number really. So 5 would be the best score possible (quba). I like this one the most actually.
Just average the points for all 5 stages.
Then a person could get 1st in a single map and not run and still be at least tied for 1st place overall
That's why I said ALL 5 stages. If someone gets 1st on one map and don't submit for the others they get 20 points. If someone gets 2nd on all maps they get 99 points at the end of the comp.
Just average the points for all 5 stages.
I don't think there's a perfect system. The weighting based on number of demos submitted, however, takes things like difficulty of the map. It evens the field a bit more for people who don't submit demos every week. The best system would be to determine an "optimal" best case time for each map, then award points based on how far off the mark each person is. You would have to curve it to fit all of the outliers, and clearly this method would involve a good bit of work to standardize an optimal time. You could also fit the curve to fit the number one time (as opposed to a true "flawless" run), but everything has bias
shunix's maps suck
Aurora: http://steamcommunity.com/id/aurorah/
Afterglow: http://steamcommunity.com/id/CaterpillarJones
sorry glow
IS THERE MAYBE NEW DB + NEW databases.cfg with new name and pw? if you so how i could know that ? i read maybe 2-3 weeks ago from redwine there will be new db with logins. i have send him a pm and no answer SO FUCK IT i dont care about this. i have no time to nevers anyone everyday and search for things ... do it byself and send me the link if you want it.
I gave AG the map about 12 hours in advance, and implemented every suggestion he gave me (full map regen, a seamless tele for the triple, and a couple other small things), to only find him later call it a shit map on stream.
I can understand this type of curve, assuming that the goal is to determine the absolute "best" jumpers, since times in maps that are too easy would be so close for the top people. Of course that also means that after the first couple stages it's only the pros who will be competing, which may be what was intended after all, like eliminations in a tournament.
If it was meant to be a friendly competition to get noob and "pubstar" level jumpers invested more in the jumping community, it could have been handled a bit differently I guess. Maybe that's an option for a future competition. Something where people of lower skill level can still complete the maps, and are motivated to compete with each other, even though they realize that they won't be beating the big 10 or whatever at the top. Losing 70% of your competitors after the first week doesn't seem ideal in any case.
It's also just the fact that this is a first attempt at something like this, and since the maps apparently aren't being tested by multiple people beforehand, it's understandably tricky to balance.
the issue is, Afterglow didn't really designate how hard the maps should have been. if we were given more time and more maps to compare to, the curve would have been much better and everyone should have been able to do stage 3. maps are being tested, but not by the runners themselves as they would have gained an advantage to the maps. This means we (I) am not able to get the spacing and everything correctly.
also bqe you suck anyways 0/10