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Messages - härd redwine

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31
Requests / Re: Engie Tracker
« on: October 20, 2011, 08:52:42 AM »
I've turned on engineer scoring, when I get home I will create a class banner so that engineer profiles will look normal.

(The scoring is tentative, major opposition will result in changes to engineer scoring)

32
Requests / Re: Engie Tracker
« on: October 20, 2011, 08:51:14 AM »
Since the times were logged by the stat engine I can turn on scoring engineer runs but I can't promise much in terms of rank from engineer runs--not really the fastest way to do... anything.

If desired we can implement a scoring curve for engineer, but at the time of system design that was not favored by the community.

33
General Discussion / Re: I finally decided to post here.
« on: August 08, 2011, 03:40:30 PM »
Neat

34
General Discussion / Re: New Skate iT Server
« on: August 05, 2011, 10:25:45 PM »
Please don't make me write code for this.

35
General Discussion / Re: Admins vs Regulars
« on: August 03, 2011, 09:07:21 PM »
I have a configured server that would facilitate a 6v6 match, whoever is coordinating just needs to speak with me on steam.

36
General Discussion / Re: Website Update
« on: July 14, 2011, 05:20:33 PM »
harhar, I uploaded the wrong file fixing the pms - topics are back

37
General Discussion / Re: Website Update
« on: July 13, 2011, 05:33:49 PM »
Another similar thing, but it was like this before the revamp too. Anyway, enjoy: 8]

I'll check into that soon after I address some footer changes later.

38
General Discussion / Re: Website Update
« on: July 13, 2011, 05:30:02 PM »
UGH redwine how did you check your PM/write me back? I open any messages in FF / IE9 and no cream.

I checked my PM by fixing it, duh  :P

39
General Discussion / Re: Website Update
« on: July 11, 2011, 07:56:06 AM »
I've forced a redownload of the stylesheets pertaining to the footer and applied redundant styling, anybody report it as working?

40
General Discussion / Re: Website Update
« on: July 11, 2011, 07:48:29 AM »
I still can't replicate this, I'll put in some redundancy and attempt to force a recache on my end.

Update
Unread Posts and Recent Posts buttons are back at the top by the page title "FORUMS"
Fixed a Login/Logout bug on the forums resulting in being placed somewhere in the publishing system based on browsing activity.
Working on the list bug I can't see.

41
General Discussion / Re: Website Update
« on: July 11, 2011, 07:34:30 AM »
It's going to sound dumb but the fix for that is to refresh a lot.  Some of the stylesheets take awhile to propagate correctly for some people.  If it's possible, run a total refresh of tf2jump.com and forums.tf2jump.com.

I can't replicate the bug on Firefox 5, which is the version you have I think judging by the screenshot.

On the button: I forgot about it  :P coming back soon haha

42
General Discussion / Website Update
« on: July 10, 2011, 10:24:58 PM »
It's like christmas, except you'll be giving me a gift.
The gift of testing!

The new website and related back end are now online.  Some services are still being integrated and may not be fully functional, and much of the website remains untested.

So now it's your turn to explore the new site.  Post bugs, ideas, anything you would like to see changed, etc.  The goal is to have most bugs ironed out this week, and 99% of all systems fully online as well!

When you see a bug, please include a) browser and version b) circumstance of bug c) a detailed description of the failure and optionally d) a screenshot, thank you!

43
News and Announcements / Notice about website usage
« on: July 10, 2011, 08:33:21 PM »
In the coming weeks we will be phasing out the use of this "News and Announcements" board.  News will only be posted to the front-page, and eventually this board will be removed.

The new publishing system will take the place of this board and supplement a few others.
Any currently running threads, such as the summer demoman project, the demoman map competition, and all others will be accessible and will continue to be used until such time that they are no longer necessary,

Thank you.

44
Jump IT / JuJump iT / Re: Cabers
« on: June 11, 2011, 01:15:37 AM »
Maybe make the class limit to 1 for pyro?  Then it wouldn't be near as bad.  Pyro is still fun, even if it's easy =)

It was like that before--everyone saw one pyro jumping and wanted to do it themselves so then they whined only 1 pyro was allowed.  That was just as bad if not worse than the rtv-whiners.  Pyro isn't coming back to the general public.

well back in the day when i was around... i had it limited to 1 and then pretty much banned anyone who complained... ahh the good ol days....

/exits stage left

Klare doesn't like it when I ban everyone...  except for Diddy.

45
Jump IT / JuJump iT / Re: Jump iT! Admin Information
« on: June 10, 2011, 03:28:01 PM »
HADOKK I have just as many posts as you! What about me?  :P

33 Posts, too cool

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