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Messages - Gliperal

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Mapping Tutorials / Vrad doesn't like rooms that are too tall
« on: November 24, 2013, 07:31:43 PM »
I am trying to make a 4000 * 20000 HU room. 4000*4000*16000 seems to be alright, but anything bigger than that has issues. Even after I remove every single other thing except a team spawn, so that it's just six world brushes, vrad.exe crashes and my map compiles fullbright.

2
Mapping Tutorials / Re: Carefully placed vertices spontaneously shifting?
« on: November 16, 2013, 04:39:35 AM »
D'oh! Invalid geometry. I should've seen that coming. I just kinda assumed that because it rendered in Hammer it would render in game.

Deleted the ramp, and instead used the link NastyButler had, but I ended up doing pretty much exactly what Big Blue said. Works beautifully now.
Learning more and more about mapping every time I make a new jump. This is awesome!

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Mapping Tutorials / Carefully placed vertices spontaneously shifting?
« on: November 15, 2013, 03:00:12 AM »
So I'm trying to make something like a surf ramp in my map. It basically consists of a bunch of small triangular ramp slabs, which I then slanted at precise angles using the vertex tool. But when I compile it, close and then re-open Hammer, a whole bunch of the vertices have moved a few Hammer Units out of place. Am I just being over zealous with my ramp? Do I need to merge the vertices of adjacent ramp slices? How do surf maps do it?

Before compiling:


After compiling:


Viewed in game:

4
Mapping Tutorials / Re: Moving trigger_teleport?
« on: November 14, 2013, 03:31:52 PM »
Well, parenting itself does seem to be a pretty simple concept.

But then, given the scarcity of jump mapping tutorials, I suppose it's not a surprise I've never heard of it before.

Thanks for the quick and helpful response though ^^

5
Mapping Tutorials / Moving trigger_teleport?
« on: November 14, 2013, 03:59:00 AM »
(Is this the right place to put questions about mapping..?)

I've been using func_movelinear up to this point for moving walls, but what if I want a teleport on the moving object? Like this guy from jump_bomb:



Is there a simple way to do that? I'll even accept a complicated way, as long as it works.

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