yami ive been wondering for a long time now if that is sarcasm or just random caps lock adoration.
I've been thinking hard about ideas for more jumps, and I've decided I'm going to add 5-10 jumps to jump_bomb. The first cp will still come after the first 20 jumps, but these jumps will be an extra course at the end once you reach the first cp. I'm thinking up some challenging, creative jumps and hopefully people will like them. Also, I plan on adding 1 or 2 extra bonus jumps that revolve around the anti grav theme that my first 3 use.
Maybe some of you dislike the bonuses because they are silly or gimmicky. Well, thats why they are bonuses. #1 is supposed to introduce you to the zero grav, #2 is just a neat idea that hasn't been done before in jump maps. and #3 is a mix of the anti grav with more conventional ideas.
#2 specifically has turned some people off and I think thats because its too easy. However, it is interesting because you can drastically change the speed you're going when you finish it by continually strafing. New jumpers may not realize this but by strafing left and right (and i mean strafing as in WITH moving the mouse accordingly like on any jump) you can increase your speed. If you keep doing it you can actually travel faster than a rocket by the end of the "jump". Its the main mechanic used in long jump maps from CS.
anyway you can imagine an extended bonus #3, where you go through an anti-grav strafe, like an upside down quba 3-1. ceiling syncs! all sorts of shit! Since making another entire map doesn't seem like something I'll likely do, you can bet i'm going to milk jump_bomb for all its worth until you're sick of it.
been taking a break from computer games for work and books, but hopefully i will soon be jumping again and return to the average level of skill that i once had.
happy new years!
« Last Edit: January 15, 2013, 02:37:02 PM by bombs »
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