So I am having serious trouble nailing good water triples (like in jump 10 of aviator) without the use of some sort of damage reduction (like gunboats). 70% of the time I attempt the triple, I end up killing myself, and the other 30% of the time I get a pretty weak boost. I believe that the cause of water triple suicide is rocket jumping too late assuming the two prefired rockets are bundled together well, but I just wanted to make sure that this really is the case. With damage reduction, I can get to the end of aviator 10 within 5 shots or so. Does this mean that using damage reduction simply gives you a more lenient timing window to actually perform the water rocket jump -- assuming that the bundle of prefired rockets is good? Should the two prefired rockets land very shortly after you actually rocket jump in order to reduce damage received? I really would appreciate some insight into this technique. Thanks in advance.
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