I stopped playing TFC after 1.6 came out (and ruined both TFC and CS). These types of jumps were very common for trick jumping, though quad jumping (which I don't have any interest in) was by far the most popular.
Originally when the mods were released you could bunnyhop all over the place. Grenade damage, as opposed to QWTF, was ridiculously over powered, making the scout class pretty broken in the game (along with the engineer's EMP). The first jump would be the hardest to pull off from all of these due to the fact the jumper had to land on the ladder (which would be equivalent to landing in the water in TF2 to avoid fall damage). The rest is about right as the power from the splash damage would be increased exponentially I believe (due to the Quake 2 engine, which the Gold engine was just a tweaked version of Q2's).
As for the changes after 1.6, I cannot say. It also depends on the server settings as the settings can affect the gameplay for rocket jumping, same as it did for QWTF.
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