Jump_NMotion_V1:
-Fixed the "#1" sign"
-Finished standardizing ALL textures
-Fixed the Cap Point
Link to Map(.BSP): Map Update See Below
Jump_NMotion_V3:
-Added lighting.
-Reduced file size(Thank you torii for your clip)
-Minor adjustment of some walls
Link: Map Update See Below
Jump_NMotion_V4:
-Significantly increased lighting
-Made the last jump much easier
-Func_detailed more things
-Fixed a weird glitch on level 12
-Readded a bonus jump(you still have to no clip to get to it though.
Link: Map Updated See below
Jump_NMotion_V5:
-Removed func_nogrenades on level 5
-Made func_nogrenades on the right-hand wall of jump 9 much closer to the wall.
-Various texture fixes
-Fixed a way to cheat level 13's strafe
-Made the glass on level 13 more visible
-Made the left hand jump on 13 easier
-On level 11, made the trigger_teleport from the diamond to the beginning of the jump higher
-Made the glass on level 11 more visible
-Changed the lighting on Levels 1, 2, 3, 7, 8, and 9. If there is no criticism of this lighting scheme, I will change the remaining levels too.
-Changed the skybox texture
-Changed Red Spawn room's texture to reflect the style of the rest of the map.
-Added Nodraw to as many outside walls as possible.
Link: Map Updated See below
Jump_NMotion_V6:
-Fixed the skip jump teleport on 4
-Made 13 less annoying, but harder.
-Changed the "#11" because it appeared skewed.
-Better Lighting
-A bunch of other fixes.
Link:
http://www.mediafire.com/download/lxk9jym6gc6codm/Jump_NMotion_V6.bspJump_NMotion_V7
-Removed 13's button
-ADDED 10 jumps for Red side
-various lighting fixes
-Changed skybox texture
-A bunch of other fixes