NOTE TO SELF: I AM DOOOOOONE
holy hell, this took literally forever, last compiles were like... half an hour, and considering i ran into a weird lighting problem, that didn't occur when i compiled only parts of the map, i had to do several of em.
So, what happened this time: I fixed the 3D skybox up, so you may see the outer parts in all their near intended glory now I put A-F in front of the courses again, to help people out a bit I exchanged the stupid looking old cs 1.0 like glass with a but-kicking new shader :3 I fixed some of the cheats that were mentioned before, that i deemed worthy I put in the nobuild zones over the teleport_destinations, should prevent people from stucking there because of trolls, while at the same time not hindering engi-jumpers toooo much... i hope...
Last few things that i don't like about it: I had only a limited brush amount for the 3D skybox... so it looks kinda crude and simple, but should still do here. Further more there are some minor graphical glitches with the skyboxes, when you stand or noclip in weird positions (because they are in weird positions, i wont be fixing those). I really liked 5/8ths suggestion of the lines on the ground, but again, i have literally 8 brushes left before the map stops compiling - i don't really have the ressources to do more than the decals, and even if i don't like it as much, they will probably do.
But i am gonna completely ignore those things right now, and just do my final compile, and hopefully be able to upload the new version on mediafire tomorrow, as right now packrat messed up royally, and i gotta recompile once again and really dont want to... fml...
So, anticipate my final release of this map to impact this forums like... tomorrow... Won't be changing anything else after this, so if people want to make timers, YOU HAVE MY BLESSINGS
This version will be called jump_4starters no _a42, no _rc3, nothing, just... 4starters... :3
What am i forgetting? OOOH, RIIIIGHT, THE BRIGHTNESS: I AM NOT GONNA CHANGE THE BRIGHTNESS OF THIS, NO WAY!!!! I got my monitor setup pretty perfectly, gamma wise, and some rooms are a bit too bright, like for example C2 (only in the unreleased version) or the start of E3 (the surf one), mb even D8 (the pogo down the platforms -> ramp slide), but i dont feel like its too much, so its staying this bright. The rest of the map has pretty much the optimum brightness on my already darker-than-normal setup, so there is no way ill up the brightness levels, sry about that. If you have trouble seeing stuff in this pretty much ALL WHITE MAP, then try setting your gamma curve up a notch. Alternative sollution: DONT EVER EVER EVER PLAY THIS IN WINDOWED MODE, it makes the whole game darker by like 50% on most setups, and unless you know how to circumvent this, you shouldn't do it.
Thanks for reading, talk to you guys later, when i get the final compile done <3
« Last Edit: May 14, 2013, 03:54:04 AM by Blind Girl »
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