Forums

Pages: 1 ... 4 5 [6] 7 8
Author Topic: Jump_collab (round 2)  (Read 7720 times)
Offline  Exile
Rocketeer
****

Posts: 399
Couldn't think of something clever to put
I guess I could try and make a jump, but I don't think someone as new to making maps like me should even bother :/

You are part of the target audience for this contest/collab. Someone interested in mapping, interested in the community, and doesnt necessarily want to create a whole map on their own.

You're right I guess, I'll give it a go tomorrow since I just got a decent idea for a jump.


---------------------------
@@@@@@@@@@@@@
   
Offline  X_DIAS
Rocketman
***

Posts: 643
The world is a cube
I'm still alive too!!
i have my 2 jumps, that only need some more fixing on some distances
but as i'm really busy latelly, idk if i can detail them, but with basic textures or not, you'll have my jumps
   
Offline  CrancK
Rocketeer
*

ehh... what?
Posts: 397
dude...
i'mma gonna make it

(might not be supernice looking though, but functional)


---------------------------
   
Offline  Hadokk
Rocketeer
****

Bball Server Filler Upper
Posts: 313
Okay
One week left til' deadline. Sons, I might be proud.
   
Offline  CrancK
Rocketeer
*

ehh... what?
Posts: 397
dude...
daddy, i made it... can i has pat on head now?


---------------------------
   
Offline  Drexen
Rocketeer
***

Posts: 282
A little update.

Submitted:

Zee - 2 jumps
Wolny - 3 jumps
Dr Who - 3 jumps
Drexen - 1 jump
Eleven - 2 jumps
Sync - 1 jump
Cranck - 2 jumps


I've heard from:

Matti - quite a few jumps
Bob - 1/2 jumps
Nerf - 2 jumps
X_dias - 2 jumps
Exile - maybe
Diddykong ftw - maybe


I'm yet to hear anything from:

Donnys Element
Wolsk
Hero88go
Splee
Tordana

Deadline is sunday 29th!

And it looks like I'll have a voting-worthy map showcasing all the jumps done by saturday 5th.
   
Offline  Exile
Rocketeer
****

Posts: 399
Couldn't think of something clever to put
I have the jump finished, I just need to tweak it around to make it decently difficult and not impossible. (Just moving things around) Also, sorry for being a noob here, but do you wan't a roof or a skybox when I send you my file? Or I can just cover all the openings.


---------------------------
@@@@@@@@@@@@@
   
Offline  sync
Maggot
*

Posts: 31
Good point, what happens if 2 people use different skyboxes? Should we just edit all skies out?
   
Offline  X_DIAS
Rocketman
***

Posts: 643
The world is a cube
lol
   
Offline  Drexen
Rocketeer
***

Posts: 282
Im going to pick a skybox i like with all the jumps. fog... probably not going to be any in this map, and again im going to pick and light environment i like, but i will match the sun angles to your jump. Dark maps i'll make sure are light and playable, and i'll make sure to add cubemap points in each jump.
   
Offline  Hadokk
Rocketeer
****

Bball Server Filler Upper
Posts: 313
Okay
One more day, duuuudes.
   
Fly
**

Posts: 74
So what is a donkey punch
One more day, duuuudes.
omgomgomg give me til sunday


---------------------------
Strange Macket Gadneh
   
Offline  Splee
Maggot
*

Posts: 6
Well looks like I'll be getting one in.  I don't really like it that much though lol, but not enough time to refine it or start a different one.  I'm shit poor with aesthetics, so it's turning out to look like a copy of baqu's color scheme.  (I like that color scheme.)  I wanted to make more, but I got pretty busy with school/life.  That is what I want to say, but really I just procrastinated :3.  gg
« Last Edit: May 02, 2012, 09:52:20 AM by Splee »
   
Maggot
*

Posts: 13
I'm not a prophet but I'm here to profit.
When's the exact deadline? I'm cramming right now but I'd like to know when they all have to be submitted.


---------------------------
   
Fly
**

Posts: 74
So what is a donkey punch
Fuck me im a lazy asshole.
Other stuff in the way, im already trying to make 2 maps, this jump at bottom of priority list...
yar


---------------------------
Strange Macket Gadneh
   
0 Members and 1 Guest are viewing this topic.
Pages: 1 ... 4 5 [6] 7 8
« previous next »


spirit Powered by SMF 2.0 RC5 | SMF © 2006–2011, Simple Machines LLC