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Unintended class runs

scotch · 74 · 12522

Poll

Should unintended class runs be punished?

Yes, destroy unintended class runs
No, please I need points

Shunix

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But maps like mireal3, storm etc. are just boring garbage and forcing people to run them cause they want points is just mean.

No one is forcing anyone to do anything, don't act like a victim and own up to the fact that you don't like it so you want it gone. I enjoy maps like jump_mireal3 and think endurance and the ability to go long distances quickly with ease is valuable. I certainly found that playing it developed my skills more than playing something like aigis, a timing memorization map.

except you are forced to do it if you want to compete in the ranking system?

if you love wallpogo so much you can keep doing it with the huge point nerf in place... right?


Shunix

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Nerfing the top times instead of the completion doesnt really make any sense to me... completion should definitely be nerfed, since completing a map intended for demo is usually just a test of how long you can stare at a wall without getting bored. Speedrunning a demo map atleast requires some amount of brain activity...


Syro

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except you are forced to do it if you want to compete in the ranking system?

if you love wallpogo so much you can keep doing it with the huge point nerf in place... right?


MrHappyCamper

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Spoiler (click to show/hide)

except you are forced to do it if you want to compete in the ranking system?

So are you forced to jump to compete in the ranking system? Or are you just being forced when it's a map you don't like... (see how I used the '...' to make my sentence more of an insult). It's fine if you don't like a certain mechanic and want to compete in a system without it, but own up to it and don't blame others for forcing it upon you when this is just a video game.

if you love wallpogo so much you can keep doing it with the huge point nerf in place... right?

Do you even know who I am? Of course I'm going to wallpogo without points.

Nerfing the top times instead of the completion doesnt really make any sense to me... completion should definitely be nerfed, since completing a map intended for demo is usually just a test of how long you can stare at a wall without getting bored. Speedrunning a demo map atleast requires some amount of brain activity...

Their reasoning behind this is that top times are less competitive on off-class maps (mostly for soldier) while you are working just as hard/harder for a completion since the maps are more annoying.
« Last Edit: June 22, 2018, 03:44:03 PM by MrHappyCamper »


Syro

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Honestly the whole off-class issue, for me, originates in people who only go for completion of wallpogo and gimmick maps and nothing else. Doing this narrows one's focus and abilities, but still gives them a comparable number of points to someone who has a diverse skill set. As someone who's skill set favors getting top times for points instead of completion, seeing someone doing something so simple and shallow for the same or more points is genuinely angering. There's an issue similar to this with grinding bonuses, where you can easily get tt's and wr's on bonuses because they are bonuses, mostly not because the person playing them is better than anyone else. Having a system that rewards a lack of diversification just seems unfair to me, and from what I can gather, to others as well.

Honestly Camper, it's unbelievable to me that you lack the self-awareness to recognize that you're defending the abuse of an unfair system.


fishy

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i would argue that the bonus issue is separate because bonus wr grinding is literally luck in many many cases yet still awards enough points to get to rather high ranks

see: maso


MrHappyCamper

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Spoiler (click to show/hide)

Honestly Camper, it's unbelievable to me that you lack the self-awareness to recognize that you're defending the abuse of an unfair system.

I think of doing an off-class map as essentially a bonus on your way to becoming a better jumper/speedrunner, so it should give less points. The only cases in which an off-class map shouldn't give less points is when the mapper has deliberately created a separate route for the off-class (maps like duality and elite) or if the map's intended class is very ambiguous (maps like freezeflame). If a map is to be given full off-class points it should be judged with same degree of scrutiny as normal maps; so that a mapper cannot simply add enough catapults, remove enough teles, or make enough adjustments for a half-assed off-class route and cash in on having full points for each class. Letting people vote on what maps get full off-class points will just lead to people voting for the maps they like or have invested in, the off-class part of the map should be treated as a separate map and thus the same people that accept maps into tempus should decide.
And I say I have no complaints about this change and its effect on wallpogo, but what I do not support is that a lot of people want to reduce off-class points because of their dislike for wallpogo and not because of a desire to have a fair system where off-classes cannot gain many points doing maps that weren't intended for them.

Who goes for completion of just those maps anyways? All the "completionists" I know don't much care if a map is intended for solider or demo, they just want to complete new things. And you say doing those maps is simple, shallow, and doesn't require a diverse set of skills, the irony is that speedrunning is all about focusing on the skill set for a specific map (usually speedrun strats consisting of syncs, ss, and ramps) and running it over and over which, as you said, "narrows one's focus and abilities". I agree that soldier on demo maps might encounter one crazy jump in the map and the rest is just the same, which is why I do think they should be treated as a bonus rather than a map, so what is the terrible thing that I'm defending? I just want to play new maps, learn new techniques, and conquer things I couldn't before, that's what completion is about for me.
« Last Edit: June 22, 2018, 06:57:46 PM by MrHappyCamper »


Washed up hack

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Can't compete? Just cry and get the rules changed.

Porkie and Happycamper (I think, I'm not reading his novels) are right. Nothing is wrong with the way it is currently.
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Syro

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Who goes for completion of just those maps anyways? All the "completionists" I know don't much care if a map is intended for solider or demo, they just want to complete new things. And you say doing those maps is simple, shallow, and doesn't require a diverse set of skills, the irony is that speedrunning is all about focusing on the skill set for a specific map (usually speedrun strats consisting of syncs, ss, and ramps) and running it over and over which, as you said, "narrows one's focus and abilities". I agree that soldier on demo maps might encounter one crazy jump in the map and the rest is just the same, which is why I do think they should be treated as a bonus rather than a map, so what is the terrible thing that I'm defending? I just want to play new maps, learn new techniques, and conquer things I couldn't before, that's what completion is about for me.

For one, speedrunning applies to all techniques, not just the usual ones.

Second, I understand that you've clarified that you see them as a "bonus," which I agree with, but I don't think that I can properly explain to you what I've been arguing about. I'll just leave it at that.


Shunix

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Can't compete? Just cry and get the rules changed.

Porkie and Happycamper (I think, I'm not reading his novels) are right. Nothing is wrong with the way it is currently.

what a braindead response, its quite apparent that the current system has many flaws


Shunix

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"So are you forced to jump to compete in the ranking system? Or are you just being forced when it's a map you don't like... (see how I used the '...' to make my sentence more of an insult). It's fine if you don't like a certain mechanic and want to compete in a system without it, but own up to it and don't blame others for forcing it upon you when this is just a video game."

since the addition of rank locked servers? Yes you kind of are forced to compete in the ranking system.


Straws

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Quote from: yaboi
Players who are only REALLY good at triplepre get rewarded more than those who are decently good at every technique.
I think that the coming expansion of top times to reward players at 11th place and beyond should naturally solve this at least to some extent, though I'm just speculating. Players who are excellent at triplepres will presumably already have TTs on triplepre maps, while balanced demos might have a whole bunch of top20s just waiting to be cashed in, with a few top10s scattered around. It would of course depend on the details of how many triplepre vs balanced maps there are and how handsomely the allrounder demos are rewarded for 'decent' times.

Quote from: Megalosquatch
Effectively, the difference between wallpogo maps that are designed for soldier versus demo maps that become exclusively wallpogo seems to be technical diversity.
Nail on the head, really.
I've said it before but I barely consider attached c4 to be a wallpogo course. I tend to think of it as more of a wallpogo gimmick course because of its technical diversity. No two levels are alike, and even when expanding to the entire realm of jump there is some pretty unorthodox tech on that course. How many maps out of the 430 odd have drop pogos or 180s or button walls?

Quote from: scops
To clarify, it would be tts and wrs that would be reduced, not completion.
It is said that if one were to listen closely to the night's wind while resting in the decrepit temple of jump_serenity, the faint sound of 10,000 words being deleted can be heard creeping over the temple's moss-laden stones. On the eve of the winter solstice, the anniversary of the slaughter, the haunting, tormented cries of the author can be heard falling through the gaps in the rubble deep within the ruin's core.


Most of the issues I have with the current system can be summarised with ‘completion is over represented, speedrunning is under represented’. If speedrunning points are being increased both numerically for the top10 and for the number of runs that are given points (scotch has confirmed both of these), then naturally completion means less. Getting to high baron with t4 and t5 wallpogo completion alone is a problem because the technical diversity (excellent term bruv) required to do this is complete wang. The way I see it, wallpogo completion has already been indirectly-nerfed by the speedrunning buff (I am organising a protest in Wagga Wagga against this disgusting power creep, details to come).

However, wallpogo speedrunning, the unholy half-breed, is another matter. I think wallpogoing quickly is a legitimate skill that is no less impressive than any other, and reducing the prestige associated with that is a quick way to alienate a chunk of the community. Because of that, and because I haven’t seen the system’s effect, I am extremely hesitant to support any arbitrary point multiplier for certain maps before we have fully seen the new system at work.

If this functionality is left out of the first tempus release, and wallpogo speedrunning is deemed ‘not an issue’ (whatever that means), then that’s great because there will be less work for jayess et al. If it does turn out to be a ‘problem’, then yeah sure let’s have this discussion. I think cautiously taking things one step at a time is the better option here, and I don’t see why another component should be added to a yet unseen system. At least initially, I think that the new system should be implemented without this feature, before grabbing some wine and seeing where the night takes us.

A long time ago I played a mod for some game where there were 3 major playstyles. I put easily 300 hours into the 3rd style. After about 6 months, that playstyle was completely removed because it was called ‘unfair’ and ‘unfun’. I respected the admins’ decision as I could see their arguments and the community’s arguments did have some merit, and then I quit cold turkey. I wouldn’t consider myself a wallpogo main, and I certainly don’t think anyone would consider me fast at wallpogo, yet I can’t help but remember that mod and remember how shitty it felt to have my playstyle destroyed. I’m not trying to imply that this will be a knife in the heart for wallpogo, because it won’t be. I’m just saying that it might hurt people.

Maybe the Tempus big names and architects have some insight that I don’t or maybe I’m missing something, but I don’t think off class runs should be nerfed, at least just yet. I don’t think it is worth jumping the gun on this and alienating players and discriminating against a playstyle for the potential marginal increase in rank fidelity. For better or worse, wallpogo is now part of soldier jumping. If the decision to nerf off-class runs is made, it should not be made lightly. It is a hard decision to make and I do not envy whoever makes the final call.



TL;DR: I don’t think certain techniques should be discriminated against. I do think it is too early to have the discussion of how to reward technique mains vs balanced mains. Design the new system in a way that can support the anti-offclass-runs feature, but do not include this functionality on release. Once the new system is in and the rank shake up occurs and settles, gauge opinions and react accordingly.
[05:04]
Larry:
   aw fuck
   i just pushed over my mug of soup

[05:04]
str:
   rest in paradise

[05:04]
Larry:
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CrackuhJax

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I don’t think certain techniques should be discriminated against. I do think it is too early to have the discussion of how to reward technique mains vs balanced mains. Design the new system in a way that can support the anti-offclass-runs feature, but do not include this functionality on release. Once the new system is in and the rank shake up occurs and settles, gauge opinions and react accordingly.

I agree with this 100% I love you str


Shunix

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I don’t think certain techniques should be discriminated against. I do think it is too early to have the discussion of how to reward technique mains vs balanced mains. Design the new system in a way that can support the anti-offclass-runs feature, but do not include this functionality on release. Once the new system is in and the rank shake up occurs and settles, gauge opinions and react accordingly.

you say its too early to have the discussion but people have wanted off class maps to be nerfed for at least 5 years... also no one is suggesting that wallpogo as a technique gets nerfed; stuff like squared would be untouched by any off class point reduction.


vice

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jus get btr at triple pre and get tons of points easy 😎