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concmap_eze2
status: nearly finished
difficulty: easy conc, easy quad, medium demo, impossible solly(?)
notes: perfect beginner map
conc_evolution_beta
status: 1 missing texture, + still need to do all the txt triggers & hurt triggers
difficulty:insanely hard conc, hard quad, hard demo, definitly impossible solly(?)
notes: 3 jumps
concmap_eu
status: textures are in, most lights fixed, still a bit darkish, tps should work, still need to do txt & hurt
difficulty: mediumish
notes: long map, but nicely expanding on what you learn in eze2
concmap_ezm
status: textures are in +lighting done + glass/grates/water fixed, but this map has a shitload of extras which i might not even know how to get working (guillotine, clock, waterfall)
difficulty: mediumish
notes: long map, expanding on what you learn in eze2, but the last couple of jumps might be a bit on the harder side then the later jumps on eu are
precision_concing_final
status: textures & tps working, still need to do txts, & trigger hurt
difficulty: difficult, tho not long jumps
notes: about 7-8 jumps, lot's of prethrows needed , +damn small holes 0.o = precision
conc_finale_r
status: textured most of it, done lights & glass/grates & water & trigger hurt, still needs txts
difficulty: really hardish? dunno yet
notes: 4 jumps