New Maps / jump_tpn_rc1
« on: Today at 12:42:11 PM »Special thanks to blindgirl for the texture idea and the tutorial on buttons.
Download: http://www.mediafire.com/download/i6a6jggw96fatz1/jump_tpn_rc1.rar
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Did you compile with HDR? that makes it really bright
other than that you may have accidentally tampered with the light_environment?
It appears to have gotten much brighter.
use the block entity "func_nogrenade" put it like one unit away from the wall.
this will just kill the rocket even stickies if i remember correctly.
invisible walls should not be the way to solve problems a lot of people just hate it if they cant see why they cant get there, glass texture is one solution.
http://forums.tf2jump.com/index.php/topic,1813.0.html
this should help you
good luck
also, i don't think you can have a displacement as entity, no